The three kingdoms of the region finally put away their difference and consolidate into a single kingdom with 3 rulers.
General important events that have happened that defined the world of Midir.
This era begins with the founding of Alquisão. Kingdoms and empires start to form through the world reshaping the land and providing greater stability than ever before seen.
The three kingdoms of the region finally put away their difference and consolidate into a single kingdom with 3 rulers.
A fervor overtakes many people to explore the full reaches of the planet. People from all around the world set out to manifest and expand their knowledge of the world. The full extent of the known world is set as magical wonders and ruins are uncovered. Trade between regions is created as more and more routes are created and discovered.
Alquisão Foreign Charter simplifies it's internal documentation by demanding that all forms of communication have to be carried out in the native tongue of Alquinian. The language spreads far beyond the countries borders as merchants and traders cross paths with the vast network trade network that the massive trade charter has established.
The first wave of settlers arrive in ships at the shore in the isle of Vulcrom and establish the city of heroes.
The Heroes of Vulcrom have been missing for a year and they are declared dead. The Council is made in their stead as a way to distribute the power of the major factions in the city, marking the end of the Era of Discovery.
Structures have finally managed to come into a foothold on Midir. Kingdoms that have formed have lasted, and the world may have entered into a new steady state.
A heist gone horribly wrong ends with the destruction of a powerful artifact that kept Vulcrom in power and dominion. It's destruction led to a chain of events that altered the Roost Isles.