Duskrunners

Producers and sellers of medicine and potions, encompassing craftsmen, alchemists, casters and those quick on their feet. They also act as messengers and tend to remain neutral in guild affairs. They are essential to the survival of the city, and most guilds. Their ability to remain neutral is vital, as they handle delicate information regularly.           Called Duskrunners because they have people responsible for the distribution of medicine in the city underworld to the sick.

Structure

The guild is overseen by Dawnman Krennel Coliston. Serving below him are the Dawnmaidens, a group of highly skilled and effective soldier women.   Next are the Striders and the Pathfinders.   Strider Armor:  
  Striders usually handle vital runs that go beyond the city, or are likely to get violent. Striders are tough and can handle themselves in a fight. Strider gear is woven with durable and lightweight elven chain. The Striders often wear masks to conceal their identity and uphold the anonymity and neutrality of the guild. Pathfinders are the diplomats of the Duskrunners. While still vital, they more regularly deal with negotiations. However, they must also be prepared for things to get ugly. They occasionally act as mediators for meetings between high ranking officials and must be prepared to stop fights (or, more regularly, end them). Being that they work with nobility, they must look the part. Their armor, while unassuming, can take quite a hit.   Pathfinder Armor:  
    Below them are the Couriers, followed by the Seekers and the Mudrunners.

Culture

The Duskrunners are usually not given a second glance when spotted in the streets. They are far more popular in the undercity. They provide for the people of Volagvaros and allocate some of their resources into the lower class population there.

Assets

The Duskrunner Guild
Founding Date
906
Type
Consortium, Business