Nadab

Overview

The Nadab are a nomadic people from the central deserts and steppes.
  Diet: Rice, small game, dried fruits, highly spiced. Demeanor: reserved with outsiders D&D races: (PHB): Tieflings (common), humans (common), halflings (common), half-orcs, (uncommon), gnomes (uncommon), dwarfs (almost never), elves (common), drow (uncommon), duergar (deep dwarfs (uncommon))
 

Cities and encampments:

The Nadab retain a nomadic outlook, even when putting down roots and raising buildings. Many, especially those who follow the Way of the Path, continue to follow their ancestors ancients paths through the high and low deserts and steppes. Their tend to be semi-permanent encampments at oasises, water sources, and areas filled with game and spices (especially on the southern steppes). In the deserts, these encampments typically huddle around rock outcroppings that provide shelter from the winds, shade in the day and radiant heat in the night. To outsiders' eyes these tent cities (some of which can be vast) appear permanent they are anything but. Bands are continuously leaving, and their tents replaced by incoming travelers. Cities are low lying, with flat roofs, frequently topped with an impermanent canvas structure that provides shade during the day. In the low lying steppes, hearty grape vines frequently climb the walls of homes, providing the the juice made for a sweet wine (Yayeen mitok) which is sometimes distilled to a fiery spirit (Mi Hamayim).
 

Paths of the Nadab

The two Paths of the Nadab are considered essential by both, and children raised by parents following one path are frequently required to spend time with family members dedicated to another Path. : the nomadic followers of the Way of the Path need the aggricultural products and occasional safety of the cities, while the Way of the Path requires the trade, including spices, cured meats from the northern deserts.
 
Way of the Sands
"May your steps find surety on the twisting sands of the Path" (place names and cultural artifacts use Arabic base) Followers of the Way of the Sands, known as the Bedine, follow the traditional nomadic paths of their ancestors on continuous migration through grasslands, steppes and deserts. Their migrations frequently bring them to the cities of the Nadab and as such they operate frequently as traders, bringing goods from city to city. The leaders of every band of wanderers carry a series of noted rope maps, readable to only a few navigators in each band, that mark out areas to gather rare herbs and spices prized in Nadab cooking.
  The colorful flags and tents of those following the Path of the Sands can be seen in sprawling enclaves on the outskirts of most Nadabi cities. While these may resemble shanty towns to those of other cultures, to the Nadab an order can be discerned. These tent cities do continually shift, swelling and contracting as bands come and go on their migrations. Followers of the Path of the Sands are devoted to the chaotic aspects of the Nadab's gods, finding beauty and poetry in the ever shifting sands, the unpredictable storms on the open plains and both the times of famine and those of plenty while traveling.
  In more recent years the Bedine have forged new routes through the New Countries captured from the Diarchy of Ziraz towards the south.
 
Way of the Book
"May the peace of the Book guide your Path" (place names and cultural artifacts use Hebrew base) Primarily city dwellers