Hârnic Martial Arts Feats - D&D 5E Notes

Much of the inspiration and details is derived from Colombia Games.

Martial Arts Feats

Tala Ma (Way of the Silver Fist) Martial Arts Style

by Attacus

You are trained in the Tala Ma Martial Arts style, consisting of aggressive sword attacks supplemented by open-hand strikes, kicks, grabs, and violent twists.

Prerequisite:

Be a member of The Argent Order or have proven to be a reliable ally.

Benefits:

You gain proficiency in Bastard Swords.

You gain proficiency in the Perception skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.

Your open-hand strikes and kicks do is d3 + strength or dexterity modifier to Damage.

When attacking with a sword or open-hand strike you can make an open-hand strike as a bonus action.

When unarmored and wearing no shield, you can add your Wisdom bonus to armor class.


Shé-Krí (Way of the Shadow Fist) Martial Arts Style

Naveh, art by Columbia Games

You have trained in the She-Kri a martial art taught only to the temple assassins of the Church of Naveh. This style uses stealth, quick strikes, and holds designed to disable and kill in the most efficient manner.

Prerequisite:

Be a Church of Naveh Assassin.

Benefits:

You gain proficiency in the Stealth skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.

Your open-hand attacks do is d3 + Dexterity modifier damage.

When attacking you can make an open-hand strike as a bonus action.

When unarmored and wearing no shield, you can add your Wisdom bonus to armor class.


Mánalfenír (Hand of the smith) Martial Arts Style

by Columbia Games

You are trained in the Mánalfenír Martial Arts style, consisting of specialized moves such as blocking and grabbing an opponent’s blades combined with powerful hammer-like punches. Your skin and fists take on the properties of the metal armor you are wearing.

Prerequisite:

Be either a member of Jmôrvi secret wizard’s society, a member of any metal crafting Guild, or a Dwarf. You must have had some degree of magical training and have proficiency in Smiths Tools.

Benefits:

You gain proficiency in Heavy Metal Armors.

Your punches, head-butts, elbow, and knee strikes do is d4 + strength modifier to Damage.

When attacking with a single-handed weapon you can make a punch strike as a bonus action.

When in metal armor, and not wearing a shield, your skin takes on the properties of the metal you are wearing. You can add your Strength bonus to your armor class.


Strength of Brothers Martial Arts Style

Warriors of Mameka.jpg
by Columbia Games

You are trained in the Strength of Brothers martial arts style, a martial art known only to the Order of the Warriors of Mameka that stresses mutual defense without compromising offense.

Prerequisite:

Be a Knight of the Warriors of Mamaka.

Benefits:

You gain a +1AC bonus for every adjacent Knight trained in this fighting style with a maximum of maximum +5.

As a reaction, you can add 2 to your AC, or to that of an adjacent ally, against one melee attack that would otherwise hit provided you are wielding a Mamakan Blade.



Cover image: Martial Arts Header

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