Session 074 - Brains and Bubbles
General Summary
3rd and 4th of Morgat (Winter) 721TR
The story so far
After months of traveling and adventure, the Heroes are planning to return home, taking a shortcut through the magical Godstones portal in the mysterious Earthmaster Site of Telumar.
Telumar is famous for its spectacular light shows, with colorful, radiant beams emitted into the sky from a series of pylons surrounding the complex.
Athena is also seeking a Black Door, or Telumar's Godstone. Beyond that portal, it has been predicted that she will have an opportunity to start the revenge she seeks.
The continuation of Session 73 - Pickled Trolls, Fireflies and a Ghost.
Location - The Earthmaster Site of Telumar.
Part 1 - Meet the Wizards.
The Heroes rest for an hour then start exploring the complex but are met by several young people. These are the Apprentices of the Master Illusionist Lepridis, who arrives shortly after.
Yureb immediately notices that this man is cloaked in an illusion and, after a short conversation, thinks that he has heard his voice before. He recognizes this man was a visitor to his mentor, the Illusionist Elzoldor the Prism, some years ago when he was an apprentice. However, he appeared much younger back then.Lepridis also recognizes Yureb and is pleased to learn that he has finally learned some magic. He reminisces with Yureb and has not heard from Elzador for years. He explains that he investigates these buildings' brilliant light displays and has determined that a light show will be flare up whenever someone travels through the Godstone.
He explains that the Heroes are welcome to explore Telumar and that a week ago, another traveler arrived through the Godstone, the unpleasant Mage Onrall. Onrall investigated the two Psionically locked doors to the south on the bottom level of the complex. Lepridis and his team could not open these doors, but the Wizard may well have, but he has not been seen since.
Lepridis recommends avoiding the Crystal Frost found in some of the passageways and tells them that the Maze Pattern is embedded on the floor in the next room. This can open the mind to the Prismatic Magic of Telumer.
The party can help but notice one of Lepridis's Apprentices, an attractive young woman, scowls at the party. She eyes the party with suspicion.
Part 2 - The Maze.
The party quickly find the chamber with a Silver Maze embedded on the floor. The party follows Lepridis's instructions and walk it. As they do so, they feel the imprint of the Magical/Psionic pattern onto their consciousness. However, this feeling is only fleeting, with only Quazzy gaining the Boon of Telumar.Quazzy
Athena
Yureb
Boon of Telumar
One of the chambers in Telumar contains a silver maze-like pattern embedded in the amber stone floor. By walking this pattern, a minor magical/psionic boon may be imprinted on a character.
Activation
The character must make a DC 15 Intelligent Check. If successful, they will be imprinted with the Boon of Telumar. If they roll a natural 1, their minds will be susceptible to some magics. They will suffer Disadvantage on saving throw against any illusion or light-based spells and effects for d20 days.
Benefit
The character can add d4 to the DC of any illusion or light spell they cast. They can use this 3 three times before the imprint is lost; however, the boon will automatically be regained by walking the maze.
Intellect Devourer Brain Chunks
These pieces of Intellect Devourer Brain are consumable items. Once squished by hand flesh contact required), they will momentarily reveal the presence, location, and size of any lifeforms, not concealed by magic in a 300 ft radius. The Brain Chunks will then turn to dust after use.
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