Eshush Nusher
One look at Eshush Nusher would be all it takes to understand the trials and hardships she’s experienced in her life. Her skin is worn and scarred from numerous fights and scrapes and her once chestnut brown hair, tied back to keep out of her eyes, has become mostly gray. Most notable, however, is the vicious scar above her left eye. Ask her about it, and she’ll tell you the tale of her duel with a particularly nasty hobgoblin raider. In fact, she has a lot of tales to tell. She’s learned a lot of helpful tips from her decades as a mercenary that she’ll gladly share if it prevents someone from getting killed.
Of course, everyone starts somewhere. Eshush began her life on a farm outside Baldur’s Gate with her brother Porden, mother Serel, and father Dundun. Her father was a mercenary himself, often leaving home and returning with tales of his exploits. He taught her swordplay and self-defense, as well as general information about the lands and cities he visited. Most importantly, he taught her his own code of honor he felt any blade-for-hire should follow; always honor a contract, treat your fellow swordsmen with respect, and never use your blade on someone who doesn’t deserve it. She took this code to heart, and it guides her still to this day.
Sadly, not long after Eshush became an adult, one of Dundun’s mercenary friends, Stanvel, came with news that Dundun had died protecting a caravan from an orc raid. In honor of her father, she became a mercenary herself, riding out with Stanvel on her first job. With that, she began a decades-long career providing her blade to those who could pay. She’s made friends out of other mercenaries, fought in numerous battles on the road, and collected scars from every skirmish.
Those scars began to take their toll, however. Upon reaching her late-50s, Eshush realized she couldn’t keep up with her lifestyle. Her body, despite being physically fit, was growing weary with age, and she’s outlived all her comrades in arms. Their deaths have left her shaken and neurotic, taking unnecessary steps to ensure the survival of herself and others. Her home in Baldur’s Gate was gone, the remnants of her family dead from age or disease. She had to begin a new chapter elsewhere.
Soon she heard of the newly born town of Mythrite. It seemed like the perfect place to settle down, so she moved there seven months ago, finding a home in the Halberd. Originally, she was looking for a quieter life, but after seeing how green the local caravan guards were, she knew she had to do something. She joined up with the caravan guard, and soon her experience, skill, and presence propelled her to become one of the few captains. She spends much of her time mentoring the younger guards, gaining a reputation as a stern—sometimes overly cautious—captain, but honorable, with the best interests of her fellow guards in mind.
Wealth & Financial state
Working Class
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