Fey'ri (Fae-Ree)
Character Options
Fey'ri are quite independent and tend to be chaotic in their nature. Those, who survived the purging of Daemonfey tend to be evil, though some may have changed their view on life.Speed:Your base walking speed is 30 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed and magic can't put you to sleep.
Trance: Just as elves, fey'ri don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elven Mask: As an action, you can shift your appearance to be less fiendish, appearing as a normal elf but recognizable you. You can shift back as an action and revert to your true form when you die.
Elvish Blood: Fey'ri are considered elves for all special abilities and effects. For example, a Fey´ri can create elven magical objects as shown in the table "Elven Magical Objects for Fey'ri" and belong to prestige classes reserved for elves.
Sub-Race
When the Daemonfey were still in power, Winged and Hell-warrior fey'ri were more frequent. Today, when the taint of corruption is less powerful, more Trickster and Sun-blessed fey'ri tend to be born.- Winged & Hell-Warrior: Your Strength score increases by 1,
- Trickster & Sun-Blessed: You Intelligence score increases by 1
Winged
Winged: You can cast the jump spell once at will and need to finish a long rest before you can cast it again. When you reach 3rd level, you can cast the feather fall spell once at will and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the fly spell once at will and need to finish a long rest before you can cast it again. You can't use this trait if you are disguised with Elven Mask.Keen Senses: You are proficient in the Perception skill.
Hell-warrior
Hellish Resistance: You have resistance to fire damage. Daemon fey Weapon Training. You have proficiency with the shortsword and longsword.Fire Aura: As a bonus action, you can emanate an aura of flaming magic around you for 1 minute or until your concentration is broken (as if concentrating on a spell). While your aura is active, each creature within 5 feet of you takes 1d6 fire damage, and flammable objects in the aura that are not being worn or carried ignite. Once you use this trait, you cannot use it again until you finish a short rest or long rest.
Trickster
Fey Step: You can cast the misty step spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a short or long rest.Keen Senses: You are proficient in the Perception skill.
Naturally Deceptive: You are proficient in the Deception skill.
Sun-blessed
Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.Keen Senses: You are proficient in the Perception skill.
Limited Magic Resistance: You have advantage on saving throws against cantrips and 1st-level spell.
Basic Information
Anatomy
Just as their "cousins" tieflings, fey'ri are a result of interbreeding with demons. Though their other half comes from elves - high elves, mostly. The unearthly beauty of the fey bloodline, corrupted by the brutish features of fiends - that is how fey'ri look. Resembling elves in their features, yet having something from their devilish blood - barbed tails, fangs, forked tongues, horns or any combination of them. Some even have multiple limbs or bat-like wings. Their skin and hair color may vary from pale white to bright red. And yet - all of them are naturally born with the ability to hide these signs of corruption and appear as normal elves.
- Skin color(s) pale white to bright red
- Hair color(s) pale white to bright red
- Eye color(s) pale white to bright red
Biological Traits
Darkvision,[3] low-light vision[2][3]
Growth Rate & Stages
Although fey'ri reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. Fey'ri typically claims adulthood and an adult name around the age of 100 and can live to be 1000 years old.
Behaviour
Fey'ri considered their bloodline to be very important, and prided themselves on being able to trace it back to House Dlardrageth or the daemonfey. This meant that breeding typically only occurred with other fey'ri or, very rarely, elves, but they generally rejected the notion of elven resemblance as offensive.[1]
The fey'ri would generally look negatively upon outsiders, but were respectful towards intelligence, strength, and flexible morals. Even once having made a "friend", a fey'ri would abandon that person immediately if the fey'ri saw that individual as more than a minor annoyance.[1]
Additional Information
Social Structure
Fey'ri sought to reestablish the old elven realms of Cormanthor with themselves at their head.[3]
They have an autarchic way of life, with a strong sense of community.[3]
After the death of Sarya Dlardrageth, most fey'ri considered themselves to be without a leader. As of 1479 DR, however, Lilianviaten claimed to be an older brother of Sarya and the "Last Heir", and claimed to have escaped imprisonment, roaming freely and undiscovered for thousands of years.[1]
Some fey'ri were raised amongst elves, some never knowing their true nature.
Average Intelligence
Fey'ri had a talent for the use of magic, and some would practice bladesong. Almost all fey'ri had the ability to change shape, which aided in concealing themselves in society. Other abilities varied, including producing flames, draining life, or resisting spells.[1]
Most fey'ri became sorcerers, rogues, or fighters.[3]
Civilization and Culture
Naming Traditions
Fey'ri, mostly, have elven names. Though those, who were a part of the Daemonfey army, had their family names changed into Abyssal and somehow connected with greatness, power and destiny, to reflect their importance for the elven kind. Those fey'ri, that are born today into societies, that fear them or shun, are often given "cursed names" - syllables, resembling the sound of a broken twig or dry leaves indicate such names.
- Male Adult Names: Adran, Aust, Beiro, Berrian, Galinndan, Laucian, Mindartis, Paelias, Thamior, Tharivol, Theren, Varis
- Female Adult Names: Althaea, Anastrianna, Birel, Lia, Meriele, Mialee, Sariel, Shanairra, Shava.
- "Cursed" Names (Common Translation): K'rut (Drywood), Tzikiir (Poisoned flower), Qusks (Deadleaf)
- Family Names (Common Translations): Amakiir (Gemflower), Amastacia (Starflower), Galanodel (Moonwhisper), Holimion (Diamonddew), Ilphelkiir (Gemblossom), Liadon (Silverfrond), Meliamne (Oakenheel), Naïlo (Nightbreeze), Siannodel (Moonbrook), Xiloscient (Goldpetal)
- Abyssal Family Names (Common Translations): Nocturo (Domination), Barktumi (Conqueror), Glabnoktash (He who slays)
Major Language Groups and Dialects
Common, Elven, Abyssal[2][3]
Culture and Cultural Heritage
Religion
Despite their elven blood, fey'ri did not worship the good gods of the Seldarine, but neither did they follow the tiefling practice of worshiping demons. Instead, one of the elders of the Floshin house had been converted to Ghaunadaur's cult for centuries, until the majority of the fey'ri worshiped The Elder Eye, a clear sign of their corruption.[3] The rare neutral fey'ris had proved receptive to Fenmarel Mestarine, the god of banished elves and pariahs. A few fey'ri had begun worshiping him in secrets in the hopes of learning how to survive in Faerun without drawing the ire of their Ghaunadauran family members.[3]History
Fey'ri were born from cross-breeding between four nobles houses of sun elves with succubi in order to strengthen their lineage.[3] The fey'ri fought during the Crown Wars.[1]
The first house was the Dlardrageth from Cormanthor which was imprisoned after being discovered by others elves. During their detention, they made an alliance with three minor houses from Siluvanede. The houses released the Dlardrageth in exchange for magical objects, and they also procreated with demons. In the end, they all got magically locked up until three members of the clan got free and destroyed the magical seal.[3]
After that event, Sarya Dlardrageth launched the invasion of Evereska and then of Myth Drannor with thousands of fey'ri, demons, and orcs but were defeated by Seiveril Miritar leading a crusade of volunteers from Evermeet that later turned into a return.[6][7][8]
Fey'ri in Mnemosyne( Original Content)
Fey'ri are the product of the union of a Succubus/Incubus and a Elf. They have existed on Mnemosyne for millennia and did so in hiding tending to masquerade themselves as normal elves of various subspecies. They all tended to fall on the evil side of the alignment chart. The Fey'ri where well known assassins and cultists. In the area of Mnemosyne that would later become the shard known as Calliope or Vagus a Fey'ri is believed the cause of the animosity between Elves and Dwarves. This was the case for centuries. Just after the shattering of Mnemosyne many of the Fey'ri on the planet where thrown into the Feywild and Shadowfell as a result. They where unable to return to the material plane for thousands of years due to the divine and necrotic fallout of the event that caused the event. This caused the Fey'ri to be altered by their new homes and it cause them to change in a way.Feywild Fey'ri
Those Fey'ri who where thrown into the Feywild during the event that fractured Mnemosyne caused them to be altered in such a way that they physically more resemble Eladrin rather then your typical run of the mill ordinary material plane elf. Due to their time in the Feywild the Fey'ri have had their fey nature reawakened. Although their demonic nature still exists it has been tempered by the magics of the Feywild and as a result they tend more to neutral alignments with some going as far a good alignments. Although their demonic natures still dwell within them which normally pushes them to be more chaotic in nature.Shadowfell Fey'ri
Those Fey'ri who where thrown into the Shadowfell during the event that fractured Mnemosyne caused them to be altered in such a way that they physically more resemble Drow rather then your typical run of the mill ordinary material plane elf. Due to their time in the Shadowfell the Fey'ri have had their abyssal nature reawakened. Although their fey nature still exists it has been tempered by the magics of the Shadowfell and as a result they tend more to evil alignments with some going as far a neutral alignments. Although their fey natures still dwell within them which normally pushes them to be more chaotic in nature.Historical Figures
- Sarya Dlardrageth, leader of House Dlardrageth
- Xhalph Dlardrageth, son of Sarya Dlardrageth
- Baron Xhalth, nephew of Sarya Dlardrageth
- Talya Floshin
- Mogwyn, fey'ri marauder and daughter of Xhalth and Talya Floshin
Scientific Name
Fata-Abyssus
Origin/Ancestry
Fey-Abyssal
Lifespan
426–1020 years[3][5]
Average Height
5'7′″‒6′3″
Average Weight
92‒162 lb
Related Organizations
Appendix
Appearances
Adventures
Undermountain: Halaster's Lost ApprenticeNovels
Forsaken House • Farthest Reach • Final Gate • The Gossamer Plain • The Bladesinger's LessonReferenced
Dawn of NightReferences
- Erik Scott de Bie (November 2012). “Elves with Demonic Designs: The Fey'ri: Faerûn's Hidden Threat”. In Kim Mohan and Miranda Horner ed. Dungeon #208 (Wizards of the Coast), pp. 49–52.
- James Wyatt and Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. (Wizards of the Coast), pp. 72–73. ISBN 0-7869-1832-2.
- Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 118–9. ISBN 0-7869-2875-1.
- Richard Baker and James Wyatt (2004-03-13). Monster Update (Zipped PDF). Web Enhancement for Player's Guide to Faerûn. (Wizards of the Coast) p. 5. Archived from the original on 2016-11-01. Retrieved on 2018-09-10.
- Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 40. ISBN 0-7869-2875-1.
- Richard Baker (August 2004). Forsaken House. (Wizards of the Coast). ISBN 0-7869-3260-0.
- Richard Baker (July 2005). Farthest Reach. (Wizards of the Coast). ISBN 0-7869-3756-4.
- Richard Baker (June 2006). Final Gate. (Wizards of the Coast). ISBN 0-7869-4002-6.
Comments