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Kalashtar

I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive — and as long as she lives, she will fight il-Lashtavar. —Lakashtai, servant of the light   The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori. Kalashtar are often seen as wise, spiritual people with great compassion for others. But there is an unmistakable alien quality to the kalashtar, as they are haunted by the conflicts of their otherworldly spirits.

Bound to Spirits

Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them in a variety of ways. Kalashtar have symmetrical, slightly angular features, and their eyes often glow when they are focused or expressing strong emotions.   Kalashtar can’t directly communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor psionic abilities, as well as protection from psychic attacks. All of these quori dream-spirits are virtuous, but some are warriors and others are more contemplative. Work together with the DM to determine the nature of your linked spirit. Typically, a kalashtar knows the name and nature of their spirit, but some may know nothing of their spirit or the source of their psychic gifts, such as an orphan kalashtar raised among strangers.   The bond to the spirit can cause some kalashtar to display unusual quirks. Consider rolling or selecting a trait from the Kalashtar Quirks table.

Kalashtar Quirks

1d10Quirk
1 You try to understand the motives and feelings of your enemies.
2 You prefer using telepathy over speaking aloud.
3 You feel a strong drive to protect the innocent.
4 You apply dream logic to mundane situations.
5 You discuss things out loud with your quori spirit.
6 You suppress your emotions and rely on logic.
7 You are strongly influenced by the emotions of those around you.
8 You prefer to find nonviolent solutions to problems whenever possible.
9 You are driven by a warrior spirit and will fight for any noble cause.
10 You are obsessed with Dreaming Dark conspiracies.

Hunted by Nightmares

The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape evil spirits that dominate it. The rebel quori believe that through meditation and devotion, they can change the fundamental nature of Dal Quor, shifting the balance from darkness to light. Most kalashtar communities focus on acts of devotion known as the Path of Light. But the dark powers of Dal Quor have their own plans for Eberron. Through the force known as the Dreaming Dark, these monsters manipulate the folk of Khorvaire to eliminate kalashtar whenever possible.   Many kalashtar defend themselves from the Dreaming Dark by focusing on devotion to the Path of Light. Others, though, seek out the agents of the Dreaming Dark and oppose their plans, or protect the innocent however they can. Still other kalashtar grow up isolated, knowing nothing about Dal Quor or the Dreaming Dark. Such orphans might use their abilities for personal gain or otherwise act against the virtuous instincts of their quori spirits; this can cause internal conflicts and violent mood swings.  

Kalashtar Traits

  Your kalashtar character has the following traits.

Ability Score Increase

Your Wisdom score increases by 2, and your Charisma score increases by 1.

Age

Kalashtar mature and age at the same rate as humans.

Alignment

The noble spirit tied to a kalashtar drives it toward lawful and good behavior. Most kalashtar combine strong self-discipline with compassion for all beings, but some kalashtar resist the virtuous influence of their spirit.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:   Size modifier = 2d6   Height = 5 feet + 4 inches + your size modifier in inches   Weight in pounds = 110 + (1d6 × your size modifier)

Speed

Your base walking speed is 30 feet.

Dual Mind

You have advantage on all Wisdom saving throws.

Mental Discipline

You have resistance to psychic damage.

Mind Link

You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.   When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.

Severed from Dreams

Kalashtar sleep, but they don’t connect to the plane of dreams as other creatures do. Instead, their minds draw from the memories of their otherworldly spirit while they sleep. As such, you are immune to spells and other magical effects that require you to dream, like dream, but not to spells and other magical effects that put you to sleep, like sleep.

Basic Information

Anatomy

Being the combination of humans who willingly fused with quori souls, kalashtar look much like humans, having the same ranges of eye, hair, and skin colors. Kalashtar are commonly tall and slim, though kalashtar of all sizes exist. The only real difference in kalashtar is their monastic behavior. Kalashtar children show the largest difference between them and their human counterparts but still, only in behavior. Whilst human children will run, play, laugh, and show an emotional immaturity, kalashtar children will take part in meditative practices, martial training, and telepathic conversations like their adult seniors. Growing up for the kalashtar is simply a physical process rather than an emotional or mental one.[5][7]

Biological Cycle

Kalashtar have similar lifespans to humans.[4][7]

Behaviour

Many kalashtar are reclusive and prefer to stay in the temple-keeps of Adar, but some are driven by purpose to venture out into Eberron. Some of those that leave wish to end the siege on Adar by the Riedrans and others leave in an attempt to escape the Dreaming Dark. Kalashtar are commonly reserved, tranquil and tend to spend significant time thinking something through before acting. They're kind and caring towards others though, in an intellectual manner rather than emotional. It is not known exactly why kalashtar take a keen interest in controlling their emotions, but it is commonly believed to be due to the turmoil they suffer from their conjoined souls. They express their friendship with a wry smile and through offhand comments rather than being cordial or making lewd jokes. The fragments of the quori soul subsumed within the kalashtar keenly remember their escape from Dal Quor, and long to return someday.[7][8] Kalashtar fleeing and hiding from the Dreaming Dark are cautious of others, though they remain invariably polite, kind, and even compassionate. Kalashtar are unable to merge their human half's sensitivity with the strange and wild visions and memories of their quori souls. Beneath their serene makeup, kalashtar are at conflict within themselves, struggling to fend off insanity. At times they begin to lose that struggle, displaying confusing and sometimes dangerous behavior. Dealing with the Dreaming Dark is the most important goal for kalashtar, as most see them as the ultimate evil in existence.[8]

Civilization and Culture

Naming Traditions

A kalashtar name adds a personal prefix to the name of the quori spirit within the kalashtar. Such names have no relation to the kalashtar’s gender. Kalashtar orphans are unlikely to know the name of their spirit and take names from another source.   Quori Names: Ashana, Ashtai, Ishara, Hareth, Khad, Kosh, Melk, Nari, Tana, Tari, Tash, Ulad, Vakri, Vash   Kalashtar Names: Coratash, Dalavash, Dolishara, Halakosh, Khoratari, Koratana, Lanhareth, Molavakri, Nevitash, Sorashana, Torashtai, Valakhad, Vishara

Major Language Groups and Dialects

You can speak, read, and write Common, Quori, and one other language of your choice.

Culture and Cultural Heritage

Lands

The majority of kalashtar live in mountainous region of Adar in Sarlona, though there are some that (with a strong enough reason) venture out into the rest of Eberron.[5][7] A significant minority of kalashtar live in insular communities in the major cities of Khorvaire, particularly Sharn. Most kalashtar choose to focus on fighting the Inspired, whilst others who are more in-tune with their compassionate side from closely following the Path of Light choose to fight evil in all its forms. Kalashtar get along well with all other races, however, being a psionic race from another realm, other races can see the kalashtar as strange or off-worldly.[13]  

Religion

Main article: Path of Light Most kalashtar follow the Path of Light religion. They typically do not worship any deities. However, they believe in a universal force of good that they call Il-Yannah, or the Great Light.[4][5][6][8][14]

History

About 1800 years ago (1 AT), 67 quori spirits fled the plane of Dal Quor through mortal dreams to escape persecution. Led by the kalaraq quori Taratai, they eventually found their way to Haztaratain Monastery in Adar, where a human monk named Hazgaal and his students agreed to give the quori shelter. The monk and his students fused their souls with the quori spirits to become the first kalashtar, a distinct species that was a compound of both human and quori. Hazgaal and Taratai became the kalashtar Haztaratai, and used their combined wisdom to begin teaching the first precepts of the Path of Light.[4][10][11] When the first kalashtar child was born, the kalashtar discovered that the quori spirit had a bond with both parent and child, but that the essence of the spirit was more diffused, making it more difficult for the spirit to communicate with either host. As the kalashtar grew and adapted to their connection, they also discovered that they could develop psionic abilities.[10]   For several hundred years, the kalashtar began to expand across Adar, understanding their new abilities, and following the Path of Light.[10][11] Then almost 110 years ago, on 677 Age of Taratai (-125 YK), a series of psionic attacks known as the Madness of Yaruun took place on the Riedran side of the Rideran-Adaran border. The Inspired leaders of Riedra blamed the kalashtar for the attacks and invaded Adar. It is unknown whether the attacks actually were made by the kalashtar as they have no record of such an attack.[12]   In the autumn of 702 AT (-100 YK), Riedran forces laid siege to Kasshta Keep. The kalashtar descendants of Haztaratai gathered together a small force of monks to help defend the monastery. They engaged the Riedran army near the Kasshta River in a great clash of psionic power, driving the invaders back and capturing their leader. The war continued for several months, during which many of Taratai's lineage were killed. The last few remaining members of Taratai's lineage sacrificed themselves to create the shroud resonators that now protect Riedra, ending an entire lineage of kalashtar.[11] However, the Riedrans also suffered great losses during their campaign, and chose instead to place Adar under constant siege.[12] The siege of Adar has been maintained by Riedra for over a thousand years in a stalemate that remains to this day.[10]
  1. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 317. ISBN 0786966890.
  2. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Eberron Player's Guide. (Wizards of the Coast), p. 30. ISBN 0-7869-5100-1.
  3. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 18–19. ISBN 0-7869-3274-0.
  4. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), pp. 29–30. ISBN 0786966890.
  5. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 16–18. ISBN 0-7869-3274-0.
  6. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), pp. 82–83. ISBN 0-7869-3912-5.
  7. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Eberron Player's Guide. (Wizards of the Coast), pp. 30–31. ISBN 0-7869-5100-1.
  8. Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, & Keith Baker (2005). Races of Eberron. (Wizards of the Coast), pp. 55–70. ISBN 0-7869-3658-4.
  9. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 110. ISBN 978-0-7869-4037-0.
  10. Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, & Keith Baker (2005). Races of Eberron. (Wizards of the Coast), pp. 65–66. ISBN 0-7869-3658-4.
  11. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 24. ISBN 978-0-7869-4037-0.
  12. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 16. ISBN 978-0-7869-4037-0.
  13. Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, & Keith Baker (2005). Races of Eberron. (Wizards of the Coast), pp. 62–63. ISBN 0-7869-3658-4.
  14. Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), pp. 126–129. ISBN 0-7869-3934-6.
Genetic Ancestor(s)
Scientific Name
Homo-Sapian- Quori
Origin/Ancestry
The Kalashtar are a strange, bilateral culture, formed from the union of humans and immortal spirits – renegades and rebels from the plane of dreams – the synthesis of two worlds.
Related Organizations
Related Ethnicities

Articles under Kalashtar