BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Life Magic

The magic to manipulate and enhance lifeforces. It is the ultimate healing and restorative magic. Life magic is also great at enhancing abilites. Life magic can be used to increase another being magic output, strength, energy or lifeforce. It also is capable of soul transferences and manipulation. At its highest form life magic is capable of resurrection. It has a pale green magic circle. It has healing, enhancement, conduction and purification attributes.  

Martyr

Life Magic Martyrs actually keep their base original form except their body is covered in unique green glowing tattos. Their eyes become pupuilless and also glow. Their hair turns paper white and seems to flow as if there hair was moving in water. They wander and heal life that they find is damaged. They seem to be attracted to sickly areas, espeically battlefields. They are also peaceful and easy to trap. When destroyed they release a large wave of magic and heals and enhances all within the blast.  
  • Manipulations

    Basic Level

    Healing Words: A chant that slowly heals physical wounds
  • Magic Medicine:  A spell that nuetralizes poisons
  • Pain's Peace: A spell provides pain relief to target
  • Spiritwalking : A spell that allows caster to separate soul from their own body and travel in soul form
  • Vitality Rejuvenation: A spell that restore vitality, energy and vigor.
  • Calming words: A spell that relaxes target and can induce sleep at higher levels.
  • Empathic healing: A healing spell that trade the injury, sickness or toxins to a healthy target.
  • Remote healing: A spell that allows user to heal a target across of distance. The range and rate of healing depends on control of user.
  • Living Mist Guiding: A spell that allows user to control and direct living mist.
  • Inner recovery: A spell that allows user repair damage done directly to ones soul. Use to heal reaper steel injuries
  • Soul Sight: A spell that allows user to see the souls and soul centers of living beings and the state they are in
  • Living Sense: A spell that allows user sense all living beings in the vicinity. With expierence it can be used to detect the state of thier health as well.
  • Soul Center Sense: A spell that allows user to detect a target Soul Centers
  • Soul Center Repairation: A spell used to heal or restore a damage or broken soul center
  • Soul Center Opening: A spell used open and amplify a soul center
  • Soul Center Closing: A spell used to supress a soul center of a target
 
 

Advance Level

  • - Regneration: A enchantment to regernate limbs and organs
  • - Illness End: A seal reduce illness related to infection. If cast at higher degree it can cure the illness
  • Continuous Healing: A spell that automaticaly heals injures as they happen so long as magic is provided for the spell. It can be cast on caster or on a target
  • Soul Transference: A seal that allows caster to place a soul within a vessel, which can be living or non living.
  • Curing Slumber A spell that places target into a slumber in which natural healing is greatly increased. Target will not awake till healed, or the spell is negated
  • Revesible Damages:  A ward that reverses the damage while a ward was active. Effective for surgeries to reverse damgage done to enter a body. It can also be used as a defense mechnism to would be fatal blows
  • Soul Fist: A spell inacted by a punch that alows caster to forcibly push anothers soul out of there body. Strongsouls have immunity to this attack
  • Soulsever: A enchant the permits and object to damge a targets soul
  • -Living Gift: A spell in which a user can transfer part of their own life force, or from a third party in order to resuscitate a recently deceased being. However the this does shorten the natural lifespan the being who the life force is being taken from.
  • -Living Mist Release: A spell that allows the user to summons Living Mist. It is life force materialized and flows like a curious mist. It heals all living things in its presense. it also has a strong calming effect and cuases sleep after prolong exposure . Also once summoned, Living Mist can also be controled by other Life magic or mist magic users. Living Mist can also be negated by Black Death.
  • -Soul Hopping: A spell that allows the user insert their soul into another vessel. This can be vessel can be another being item or location. While a souls may be limited to the phyical raits of the new body they are still typically able to communite. FOr an example a soul can be interest into a stone, so the user may nnot be able to cast or move the the stone can still speak to.
  • Soul Locking: A seal that allows the user to lock a living soul to a item or body. It can be use to prevent spirit walking or soul hopping. It can even prevent a soul from passing on to afterworld.
  • Saviors Sigh: A spell in which the user can brethe life force into a being.
  • Soul Removal: A spell in which the user fires a stream of light green magic that can be used to pull out someones soul
  • Soul Center Release: A ward to open all the soul center at same time
  • Soul Center Prison: A ward to supress all soul center at same time
  • Soul Center illumination: A spell used illuminate the soul center so that it can be visible found
 

Sage Level

  • -1000 Healings: A seal which grants the target continous healing for either a set amount of time. Usually the amount of healing depends on the scale of healing needed. For an example the same casting could heal 100 cuts, but only regenrate 5 limbs
  • Malady's Medicine: An Enchantment which reduces chronic illness or restrains its spread. If cast with high enough skill in can cure chronic ilness.
  • -Healer Home: A barrier with a dome of influence. It encourages healing to all living being within the sphere. It also restores energy to those who do not need healing. The rate of healing depends on skill of caster and the amount of organisms with in sphere.
  • -Soul style Master: An advanced version of the soul fist spell. The user glows in a green aura as they are continuously using the soul fist technique repeatedly. It also allows he users to use other strikes such as kick, knees and elbows with the same effect. Very effective when paired with martial arts
  • Dreaming Rabbit: A spell that allows the user to summon or control a mass of Living mist into the form that appears as a white misty rabbit. The rabbit will bounce around agressively spreading the Living Mist. The rabbit also is capable of physical force.
  • Rejuvenation Rain: A spell that releases a directional rush of pale green droplets. The great restores vitality on target it touches. It even relives stress, soreness and tiredness
  • Soul Judgement: A spell that allows the user to read a targets souls. The spell itself is easy to cast, but interpeting the result is the difficult and requires expierence. At a basic level it can be use to test a souls purity. At a higer level it can be use to discover lies, true intention, and potiential. At highest level it can be used find previous rencarnations
  • -Soul Splicing: A spell that allows the user to spilt a soul into pieces. These severed soul pieces can then be protected and can be used to resurect the orginal being offering a certain level of immortalityy to user. However the process of severing a soul weakens the user can cuases damage to the psyche everytime it is done.
  • Soul Center Bane: A spell used to brake a targets soul center form a distance. Requires knowlege of targets exact soul center
  • -God Rune: Resurrection:Caster has to create the God rune for "resurection" using living mist. allows users to resurrect a being if their soul can be freed from afterworld
  • -God Rune: Heal:Caster has to create the God rune for "Heal" using living mist. Rapialy heals all injures in the presence of the rune
     

Rituals

  • Resurection: A ritual that can full resurect the dead. The ritual requires a high quality resurection table, the body of the deceased and a high amount of life magic. Also the soul of the dead must be either a ghost or only in the 1 level of the afterworld. During the ritual the corpse is placed on the resurection table and the incantaion begins. The the soul of the dead has to be summon and must choose to inhabits its body again. Then for the last phase a large amount of life magic must be maniplutate and once the resurection table cracks in half then the body will be revived.
  • Shared Life: A ritual that allows multple users to share a life force. Thus healthy living beings can be used to sustain the life of another dying being, For a ritual it does not have many difficult requirements. It requires a skilled life magic user, a uniting blood runes and has a long incantation . The danger in this ritual is that if the the dying being is not stablized then the both the dying and healthy can die. Also it is important to note that this ritual does not heal so additional healing will be needed to stablize the injured participant.
  • Destiny bond: A ritual that was a modification of the shared life chant. It binds to beings life force together. It requires life magic( which can be obtain by a third party), a true mutual agreement, blood runes, uniting talisman, and an incantation spoken by both particpating parties. Once bound the bind being can more easily combine and resonate magic to perfom more powerful feats. However, it also means if one of the particpants die, all participant will die. Thus many user will incorperate a condition that will allow them to break the bond when intially forming it.
 

Items

-Resurection Table:  A large table usually inscribed with conplex runes and formations and a lif magic circle. When living beings are on top of the table its effects depend on how well made the table is. At the lowest degree it helps to restore energy and vitality to living being. Stronger tables can foster self healing. The highest degree of tables can slowly restore life. These high quality tables can also be used as part of a ritual to resurect the dead. Thought the resurection will result in the table breaking.
-Soulgate: A complex shape of written seals that allows one soul to enter another body or form. Usually one of the bodies must be souless for this to work

Manifestation

When Life magic manipulations are performed a pale green magic circle appears

Localization

Life magic works strongest in the place with a strong or large lifefoce. Thus places such as forest and gardens commonly grown in area where life magic is strong  

Famous Bloodlines

  • Thuran - Decendants of Kylie Thuran, a life demigod wodalf. They are famous healers and a the lead healers for all the Tournments n Brislpine. They have also ties with House Warog
  • Karille - Decendants of Juliette Karille, a life demigod gnome. They are famous healers specializing with crystal healing and soul readings. Thus I are commonly seen as spiritual leader in gnome community
  •  

Martyr

Life Magic Martyrs actually keep their base original form except their body is covered in unique green glowing tattos. Their eyes become pupuilless and also glow. Their hair turns paper white and seems to flow as if there hair was moving in water. They wander and heal life that they find is damaged. They seem to be attracted to sickly areas, espeically battlefields. They are also peaceful and easy to trap. When destroyed they release a large wave of magic and heals and enhances all within the blast.  

Manipulations

Basic Level
-Healing Words: A spell that slowly heals physical wounds
-Magic Medicine:  A spell that nuetralizes poisons
-Pain's Peace: A spell provides pain relief to target
-Spiritwalking : A spell that allows caster to separate soul form their own body and travel in soul form
- Vitality Rejuvenation: A spell that restore vitality, energy and vigor.
- Calming words: A spell that relaxes target and can induce sleep at higher levels
- Empathic healing: A healing spell that trade the injury, sickness or toxins to a healthy target
Remote healing: A spell that allows user to heal a target across of distance. The range and rate of healing depends on control of user.
Living Mist Guiding: A spell that allows user to control and direct living mist.
 
Advance Level
- Regneration: A enchantment to regernate limbs and organs
- Illness End: A seal reduce illness related to infection. If cast at higher degree it can cure the illness
- Continuous Healing: A spell that automaticaly heals injures as they happen so long as magic is provided for the spell. It can be cast on caster or on a target
- Soul Transference: A seal that allows caster to place a soul within a vessel, which can be living or non living.
- Curing Slumber A spell that places target into a slumber in which natural healing is greatly increased. Target will not awake till fully healed, or the spell is negated
- Revesible Damages:  A ward that reverses the damage while a ward was active. Effective for surgeries to reverse damgage done to enter a body. It can also be used as a defense mechnism to would be fatal blows
-Soul Fist: A spell inacted by a punch that alows caster to forcibly push anothers soul out of there body. Strongsouls have immunity to this attack
-Living Gift: A spell in which a user can transfer part of their own life force, or from a third party in order to resuscitate a recently deceased being. However the this does shorten the natural lifespan the being who the life force is being taken from.
-Living Mist Release: A spell that allows the user to summons Living Mist. It is life force materialized and flows like a curious mist. It heals all living things in its presense. it also has a strong calming effect and cuases sleep after prolong exposure . Also once summoned, Living Mist can also be controled by other Life magic or mist magic users. Living Mist can also be negated by Black Death.
 
Sage Level
-1000 Healings: A seal which grants the target continous healing for either a set amount of time. Usually the amount of healing depends on the scale of healing needed. For an example the same casting could heal 100 cuts, but only regenrate 5 limbs
-Malady's Medicine: An Enchantment which reduces chronic illness or restrains its spread. If cast with high enough skill in can cure chronic ilness.
-Healer Home: A barrier with a dome of influence. It encourages healing to all living being within the sphere. It also restores energy to those who do not need healing. The rate of healing depends on skill of caster and the amount of organisms with in sphere.
-Soul style Master: An advanced version of the soul fist spell. The user glows in a green aura as they are continuously using the soul fist technique repeatedly. It also allows he users to use other strikes such as kick, knees and elbows with the same effect. Very effective when paired with martial arts
-Dreaming Rabbit: A spell that allows the user to summon or control a mass of Living mist into the form that appears as a white misty rabbit. The rabbit will bounce around agressively spreading the Living Mist. The rabbit also is capable of physical force.
-Rejuvenation Rain: A spell that releases a directional rush of pale green droplets. The great restores vitality on target it touches. It even relives stress, soreness and tiredness
   

Rituals

Resurection: A ritual that can full resurect the dead. The ritual requires a high quality resurection table, the body of the deceased and a high amount of life magic. Also the soul of the dead must be either a ghost or only in the 1 level of the afterworld. During the ritual the corpse is placed on the resurection table and the incantaion begins. The the soul of the dead has to be summon and must choose to inhabits its body again. Then for the last phase a large amount of life magic must be maniplutate and once the resurection table cracks in half then the body will be revived.
Shared Life: A ritual that allows multple users to share a life force. Thus healthy living beings can be used to sustain the life of another dying being, For a ritual it does not have many difficult requirements. It requires a skilled life magic user, a uniting blood runes and has a long incantation . The danger in this ritual is that if the the dying being is not stablized then the both the dying and healthy can die. Also it is important to note that this ritual does not heal so additional healing will be needed to stablize the injured participant.
Destiny bond: A ritual that was a modification of the shared life chant. It binds to beings life force together. It requires life magic( which can be obtain by a third party), a true mutual agreement, blood runes, uniting talisman, and an incantation spoken by both particpating parties. Once bound the bind being can more easily combine and resonate magic to perfom more powerful feats. However, it also means if one of the particpants die, all participant will die. Thus many user will incorperate a condition that will allow them to break the bond when intially forming it.
 

Items

-Resurection Table:  A large table usually inscribed with conplex runes and formations and a lif magic circle. When living beings are on top of the table its effects depend on how well made the table is. At the lowest degree it helps to restore energy and vitality to living being. Stronger tables can foster self healing. The highest degree of tables can slowly restore life. These high quality tables can also be used as part of a ritual to resurect the dead. Thought the resurection will result in the table breaking.
-Soulgate: A complex shape of written seals that allows one soul to enter another body or form. Usually one of the bodies must be souless for this to work

Magic Overview

LifeColor.jpg
Life Magic Circle by Israel Rodriguez
Deity:
Halris: Goddess of Life
Magic Circle:
Pale mint green
Conduit Form
Resurection table with great healing abilites
Pairing:
Death Magic
Weakness:
Black, stone, burst, decay
Dominance:
Mind
Compliment
water, Order, natural, body, Wild, puppet,blood spirit
Supplements:
Fire, Crystal, white, solar, lunar
Magic Zones:
 
Enhancing Events:
 
Magically Proficient Races:
Mages, Nomes, Uroges, Psyreni, Loagai, Wodalf, Farie, Inolem, Artisha
Type
Metaphysical, Arcane


Cover image: by Israel Rodriguez

Comments

Please Login in order to comment!