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Thormund Sigvaldur

A dwarf from Kingdom of Orzammar.
Species
Year of Birth
1418 3E 52 Years old
Children
Aligned Organization

Thormund Sigvaldur 2

Cleric (Forge) 7 Class & Level
Noble Background
Dwarf Race
Alignment

Strength 18
+4
Dexterity 13
+1
constitution 15
+2
intelligence 11
+0
wisdom 18
+4
charisma 14
+2
Total Hit Dice 7
Hit Die
1d8+2
+3 proficiency bonus
+4 Strength
+1 Dexterity
+2 Constitution
+0 Intelligence
+7 Wisdom
+5 Charisma
saving throws
+1 Acrobatics
+4 Animal Handling
+0 Arcana
+4 Athletics
+2 Deception
+0 History
+4 Insight
+2 Intimidation
+0 Investigation
+7 Medicine
+0 Nature
+4 Perception
+2 Performance
+6 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+4 Survival
skills

 
20
Armor Class
58
Hit Points
+1
Initiative
25
Speed
WeaponAttackDamageDamage Type
Warhammer 1d20+7 1d8+4 or 1d10+4 Bludgeoning
Light Crossbow 1d20+4 1d8+1 Piercing
Attacks
Armor: Light, Medium, Heavy
Weapons: Simple, Battleaxe, Handaxe, Light hammer, Warhammer, Shields
Tools: Mason, Smith
Languages: Dwarvish, Common
Proficiences
Spellcasting Ability is Wisdom, with Spell Attack = 1d20+7 and Spell Save DC = 15.
Spellcasting
Shield
Chain Mail
Holy Symbol
Light Crossbow
Orc Plate Armor
Equipment
Stonecunning
Dwarven Resilience: Resistance to poison damage, and to fire damage.
Abilities: Blessing of the forge (At end of Long Rest make either a weapon +1/+1 or +1 AC. Standard on AC)
Channel Divinity (2, Replenish at Short Rest): a) Turn Undead (Action, AOE 30 ft. from yourself, undead target must hear or see you, Wis Save, fail => turned or Destroy CR 1/2)
b) Artisan's blessing (Create simple items)
Soulf of the Forge: While wearing heavy armor, gain +1 AC (included above). Also gain Resistance to Fire Damage (included above).
Features & Traits

Heroes Enabled

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