Sigfried Laughter
Adventurer for Hire Sigfried Laughter
Female (They/Them) || Kalashtar Wizard || Played by: Emily / Frankly
Daughter to a retired adventurer, who is well known in their small town. Their Elven fatherSigfried's Father and Kalashtar motherSigfried's Mother, raised Sigfried to not be afraid of the world around them even though they were born at a disadvantage, they were born missing their left arm and has dealt with body image issues their entire life growing up and tried to overcompensate by pushing themselves to do what all the other children did in town.
Sigfried's Father passed away, he had a bad heart, and he was given a proper funeral. There were guards there to present arms, the town church sang, it was sunny, birds chirping, a beautiful day for a very dreary event, but hopefully, Sigfried and Sigfried's Mother sent Sigfried's Father away properly. Since the passing of their father, it was just Sigfried and their mother. They were not as close as Sigfried was with their father, complete opposites the two of them. Sigfried's Mother often would spend her time cross-stitching or reading and listening to Sigfried's "adventures" that they had with their friends. Whenever Sigfried's Mother tried to get her to sit down to try and connect with them over a hobby, Sigfried was soon off on another one of their adventures. Sigfried's Mother, after losing her husband and not having him there to tether the mother and daughter together put great strain on her.
As Sigfried got older and wanted to follow in her father's footsteps, Sigfried's Mother seemed to almost eagerly support Sigfried. Sigfried's Mother took an almost agent approach towards Sigfried, tossing in Sigfried's name whenever there was mention of some small need of heroics in the town. Sigfried's Mother was really able to help connect with Sigfried, both of them going over details of the adventures, steps that needed to be taken to keep Sigfried safe, Sigfried's Mother would chat up anyone of note to gather information and sneak in a bit about a great adventure who she had heard about. The two make quite a good team. When Sigfried gets home from an adventure, they have a routine that they follow. They go over where they made mistakes and how to fix them, problems working with co-workers, since they don't always seem to see eye to eye with others that they work with, and then Sigfried regales their mother with all of the details while Sigfried's Mother often mends her clothing.
Most recently, Sigfried's Mother chatted up Sir William and was able to convince him that Sigfried was a terrific adventure, that could get the job done. When Sigfried writes home to tell Sigfried's Mother about the Thessalhydra Sigfried's Mother has a pang of worry - this will be the most dangerous thing that Sigfried has set out to do.
The two have become very close because of Sigfried's adventuring, but mostly it was just a way for them to connect.
Daughter to a retired adventurer, who is well known in their small town. Their Elven fatherSigfried's Father and Kalashtar motherSigfried's Mother, raised Sigfried to not be afraid of the world around them even though they were born at a disadvantage, they were born missing their left arm and has dealt with body image issues their entire life growing up and tried to overcompensate by pushing themselves to do what all the other children did in town.
Sigfried's Father passed away, he had a bad heart, and he was given a proper funeral. There were guards there to present arms, the town church sang, it was sunny, birds chirping, a beautiful day for a very dreary event, but hopefully, Sigfried and Sigfried's Mother sent Sigfried's Father away properly. Since the passing of their father, it was just Sigfried and their mother. They were not as close as Sigfried was with their father, complete opposites the two of them. Sigfried's Mother often would spend her time cross-stitching or reading and listening to Sigfried's "adventures" that they had with their friends. Whenever Sigfried's Mother tried to get her to sit down to try and connect with them over a hobby, Sigfried was soon off on another one of their adventures. Sigfried's Mother, after losing her husband and not having him there to tether the mother and daughter together put great strain on her.
As Sigfried got older and wanted to follow in her father's footsteps, Sigfried's Mother seemed to almost eagerly support Sigfried. Sigfried's Mother took an almost agent approach towards Sigfried, tossing in Sigfried's name whenever there was mention of some small need of heroics in the town. Sigfried's Mother was really able to help connect with Sigfried, both of them going over details of the adventures, steps that needed to be taken to keep Sigfried safe, Sigfried's Mother would chat up anyone of note to gather information and sneak in a bit about a great adventure who she had heard about. The two make quite a good team. When Sigfried gets home from an adventure, they have a routine that they follow. They go over where they made mistakes and how to fix them, problems working with co-workers, since they don't always seem to see eye to eye with others that they work with, and then Sigfried regales their mother with all of the details while Sigfried's Mother often mends her clothing.
Most recently, Sigfried's Mother chatted up Sir William and was able to convince him that Sigfried was a terrific adventure, that could get the job done. When Sigfried writes home to tell Sigfried's Mother about the Thessalhydra Sigfried's Mother has a pang of worry - this will be the most dangerous thing that Sigfried has set out to do.
The two have become very close because of Sigfried's adventuring, but mostly it was just a way for them to connect.
Physical Description
General Physical Condition
A strong individual, lean like a boxer, very short.
Body Features
Born missing their left arm.
Facial Features
Very sharp features, sharp jawline, pointed chin. Objectively, not an attractive person.
Identifying Characteristics
They often have their hair pulled up into buns.
Physical quirks
When Sigfried is not totally present and zone off, they often have a smile or a smirk on their face.
Special abilities
Even though Sigfreid is missing an arm, this hasn't hindered them from being able to cast spells that require somatic motions. They have learned to compensate with just the one arm.
Apparel & Accessories
They are a fan of lots of layers. Wearing a cream-coloured jacket, covering their yellow robes, and an ornate belt that really pulls the outfit together. Where their missing arm is, you see that it has been folded neatly and pinned into place.
Mental characteristics
Gender Identity
- Non-Binary
Sexuality
- Demisexual
Education
- Been accepted into a prestigious college for wizards with a scholarship
- Been accepted into a guild where they were able to learn the trade of adventuring and meet Sir Bill
Employment
- Odd jobs that they were able to find, with the aid of their mother, around the small town
- Odd jobs that the guild had for new adventures
- Sir Bill had hired themselves and a team of others to fight a ThestleHydra
- Lord / Sir Fredrick has themselves and a team of others on retainer for the Secret Society for reclaiming OOPs Items
Accomplishments & Achievements
- Been accepted into a prestigious college for wizards with a scholarship
- Been accepted into a guild where they were able to learn the trade of adventuring and meet Sir Bill
- Helped aid in the killing of the Demigorgon
- Helped aid in the killing of the ThestleHydra
Failures & Embarrassments
- Attempting to follow in their father's footsteps, they have made many blunders
- Stole from the local market at a young age and was caught by their father. He then forced them to return the item to the shoppe keeper and was scared and humiliated, but ultimately started her down the right track with dealing with moral issues
Mental Trauma
- Their father passed away at an early age
- Trouble connecting with their mother
- Feeling gender dysphoria while growing up in a close-minded town
- Missing a limb, due to birth defects, and feeling inadequate and struggled with body issues
Taboos
- Swearing
- Harming children
- Going against your guild
Personality Characteristics
Motivation
- Want to follow in their father's footsteps and become a successful and famous adventure.
Social
Contacts & Relations
- Sir Bill, hired Sigfried in the Past
- Lord / Sir Fredrick, employer
- Sigfried's Mother
Family Ties
- Father (deceased)
- Mother
Religious Views
- Knows that gods may exist but doesn't believe in them
Alignment
Chaotic Good
Honorary & Occupational Titles
- Adventure for Hire
Age
53
Children
Gender
Female (They/Them)
Eyes
Brown
Hair
Black
Skin Tone/Pigmentation
Fair
Height
5' 8"
Weight
250
- Common
- Dwarvish
- Elvish
- Quori
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Collecting OOPs
Sigfried, Day 4
[Need to Write]
1. begin woken up at 3 am
2. velma explaining how the cannon works 2 hours
3. us in the cannon for 3 hours
4. us arriving outside of city of rockport
5. we go to a yarn shop and nana gets nearly indestructable golden yarn
6. we go to fantasy waffle house, gibson get's kicked out
7. we head to rockport limited train station
8. we are greated by a conductor at the station
9. we are brought to our train by another conductor and are shown to our seets, he leaves the train
1o. Jenkens greets us and gives us a tour of the train and sigfried gets caught trying to put an alarm on the safe's door.
11. we hand over our weapons
12. nana and Elliwick chat up the kid and knits
13. Gibson, Hjuldrak, and I plan out what we are going to do
14. Elliwick wanders off
15. Brunch is called over the intercom
16. Gibson and juicy wizard
17. Hjuldrak, elliwick and jess the beheader
18. nanna and myself
19. Hjuldrak and Elliwck verbally assualt jenkins
20. we go to our room
21. kid wants to talk to us
22. he knows who we are and that we did not kill lemmon kessler
23. book told him to detain us
24. book called elliwick a liar.
25. we hear a scream from the seating car
26. we find jenkens dead on the floor
27. flaming giant crab on the ceiling
28. unconscous juicy wizard on floor
29. battle the flaming giant crab
30. we interrogate wizard, angus, and jess, and harold
31. i locate object and find that the port wand is in the safe area
32. angus points outt that jenkens is the killer, that hudson has a spell cast on him to look like jenkens
33. nana ties elliwick onto her back and spider climbs towards the kaboose.
34. I cast summon beast to follow along
--
______ 07.23.21______
City on the move, the city of industry like disenchanment they cared it out of the mountain. there are some buil,lding smad eout of rock, wood, etc. now steam cars. we were woken up at 3am, fired out of cannan 5am, we were in the ball for 3 hours, it is now 8 am. We were all given bracers that belong to the guild of mysteries they function as the the same as the stones of farspeech and can call the pod when we are ready to leave.
8am: train leaves at 10 am.
We go to a yarn shoppe for nana, a store front int he market place, lulu's yarn barn. They have a special on the pink yarn balls. By 5 get the 6th one free. Nana is not impressed. One singl eball of yarn, looks liek gold rope. The hightest quality, industructable. Costs about 50. Nana wants to make a shawl of armor.
8:30am
tickets say all inclusve
We go to fantasy waffle house, dorine serves us.
Bob doesn't seem to hear any of the orders.
Fran was kicked out for being a droid
9:15 am
large train stating
at the entrance there is a jlarge ticket booth, a guy in the train cundcuter uniform
John greets
Lemmland Kesler plus 5 guests
Platform 5
there is a nother station conductor, Tom
we follow him, we ahve all inclusve first class passes a luxury train.
We are greeted by another conductor , thrid, big bowtie, multi colored holigraphic bow tie, it changes colros when he moves aournd. Jenkins, elf. He will be serving us on the Rockport Limited. he gives us the grand tour. all the amenities on the trian. His bow tie is a Flair. They are allwed to wear a peice of flair on Wednesdays. He might have ocd. His bow was enchanted to have all those diferetn colors.
We are given a tour of the train. Sigfried gets cautght trying to put an alarm spell on the door of the safe.
a child, angess mcdonald, male. going to see his grandfather in Aurora. Has a large book that he immeditatly closes when nana sits down next to him. Says that they are transfering artifacts. Angess has a few valuables too. He is from Rockport. He is bring silverware to his granfather because he wants to see them before he passes away.
Elliwick leaves the car and goes to the lugage car. She is stopped infront of the dining car by jenkens. She asks where the beds are to not get caught.
As soon as she is out the door, Elliwick heads to the room that is ours to inspect it. There is a small washroom, toilet. Not much here. Nothing weird about it.
Huljrac, Gibson, and Sigfried go and sit down together. Recon on the passangers. "watch man" is bait.
Will be passing through "The Spine" trough cave mountains and bridges. A 5 hour long trip.
The wizard gets up and walks through the door and walks towards the sleeping cars. You see him go to the pleasure room, jenkens activatres the pleasure room and stands outside the door of the pleasure room.
The speakers go off saying that brunch is ready. The wizard comes through the doors. Elliwick sneaks up behind Jenkins to scare him. He is annoyed and startled. Brunch is ready. Jenkins brings around a cart with sandwiches, pancases, sausages, orange juice, ommlettes, keishes, but no oatmeal for nana. Alchol will be served later, memosas are served at breakfast.
dwarf, elliwick and huljack, She is the raining champion The Neverwinter fighting league. Jess the Behader. An impressive title. Lays a smackdown with her soul bound axe. She karate chops the table. She kisses her arm, sportingly. Soul bound axes: she snaps her fingers, her great axe apears in her hands, she makes sure Jenkins doesn't seem. She lets go of it and it dissapears. She gives Elliwick a signature. The greatest battle, a pirest now, lord of kord, randle. She kicked his ass so hard he had to find god now. She was visiting family back in rockportt. The third stop is Neverwitner, she is going back home. She goes on this train all the time. Her next match is sometime next week, she is going to fight Mister Imperfect. Huljak is very enammored by her. Hujak tells her that they came from Rockport, tells her that she is from downbelow Aurora. They like to mess with old elf bones. She seems put off that Huljak is one of the dwarves that play with the bones. Hulak has a "tan". Huljak tries to show his enthusiasm of bones to her. She can adimire someone who enjoys a hobby like he does. She takes out 6 comp tickets to her next match. He likes the cut of his beard. Huljak gets a signature. "Jess the Beholder, for my bone loving fan, maybe we can bone later"
Wizard and Gibson sit at a tble together. Gibson tells him about his magical awkening. He is gorging himself with food. Tells Gibson tells him what is cooler than magic, steam engine. He is here doing some recon work, he applied to work for the Rockport train, he failed the exam. He wants to be a magical conductor like Jenkens. He loves trains. He is here to do recon. When he is not stuffing his face, he is intently studying Jenkens and his port want. He knows a lot about this train. Gibson asks "how would you get around if you didn't want to get around unnotied" swing around the train cars. Kind of connected together you know. "Anything magical about the train" The fire is lit with natural gasses, propaine. A lot more efficient. Steam powered. The gas just lights the flame. The Crypto Safe and the pleasure room is the only magical thing about the train. The wizard doesn't want to share his pleasure experience. Gibson likes practicing his cake decorating. The wizard is very excited about Gibson being a cake decorating and chef. He almost loves food as much as he loves train. Gibson offers to make a train made out of food. The wizard will make his mouth the tunne. The safe is only on their high end trains. He would love to see inside the engine room. The engineer has to place his hand on the safe for one whole hour uninteruppted to unlock the door. He is a conjuration wizard. His name is Graham.
The mountains are all around us. The mountains are coming.
Sigfriend and Nana are talking. Nana is motivated to get her prize rose bush that his grandson. She is going to give him a lashing when she finds him. Nana spoke to the child seems like he is a good boy.
Elliwick talks to Garcia, a transparent rat inside the bottle. The Grateful spirit. She tells Garcia that they are on a train. He then gives Elliwick another random book. The lusty argonian maid very graphic book. He gets them from the multiverse. Quantim physics for kids was the first book. Garcia was just a little field mouse before this. Ellick shows Garcia the mountains. She thinks this is a little too much for her to take in.
Elliwck starts reading the smutty book. Jenkins doesn't seem to like the book, makes a face. Huljak reads aloud the book. Jenkins want us to take us to the book reading to our rooms. He doesn't like this. This goes on for far too long.
Jenkins feels literaly ill.
Jess heads to bed. The Graham wizard heads to passenger train. The kid walks down the halls towards the passenger car.
The kid stops us, Anges mcdonld, the greates boy detective in the world, self proclamed, anialitycal minds, keeping secrets. the boy knows all our names, has a book with all of our information. The book magiclaly changes to liar when Elliwick tries to lie about her name. Time we boarded, time we left.
Please detain. He thinks we didn't kill the real Lemmon kessler. Rockplate slayer and stealling their most valuable possesions. The mo of the Rockplate slayer kills very rich people and steals the most prized possesion. Jenkens walk by with the drink cart.
Quotes:
"I am a man of duty and then all my children died"
"He doesn't hate cats"
"I don't want to talk about spreading my seed"
"When you gaze upon my beard, what do you feel?"
"Watermellon Breasts"
"The school of Juice"
"He likes the cut of his beard"
"There are no Tabaxis aloud on this Train"
2. passenger car: take a seat and enjoy the view from the windows.
he knocks on the door to the next room and it opens (hudson opens the door)
1. engineer car,
engineer: hudson elf. he collects weapons for the duration of the trip.
eliwick hands over 2 plane daggers, sigfriend hands over 1 dagger. The door remains locked until our destination, under no reason will the doors be unlocked.
3. sleeping carts: where we can take naps and sleep.
4. Dinner car, in half an hour they will be serving brunch.
5. Pleasure Cart. Walk through the doors. He takes out a wooden want with a crystal on the tip, it can transport you to another location, as long as you can remiain in the confines of the room it self. The port wand can open a portal anywhere. he raises his wand and flicks it around. it changes to his personal green house back in his home. Trees and bushes and all kinds of plant life that he has personaly tended. Any objects taken in the pleasure room cannot leave the pleasue room. It can take anywhere you have or have not been.
6. luggage car. A big black safe in the center of the room. Sigfried got caught about to cast the alarm spell. we are lead back to the passanger car.
There are no tabaxis aloud, there are no feline on the train today.
Lemon Kessler
given bracers of mysteries, to call the pod, and communicate with eachother.
based off adventure zone
--
______ 07.27.2021______
We hear a scream, it sounds feminine but looks like jenkis, missing his head and his hands.
We also see the body of the juicy wizard on the floor.
Angus has one level in wizardy
Missing the port wand
the cut on the hands is really bad, the cut on the head is clean. Looks like the hands were ripped out.
Doesn't seem like much of a struggle.
Juicy wizard is alive.
He points up
A gaint flaming crab
drops down
Jess
"My brother before my beheder"
Battling the Thessalhydra
Sigfried, Day 3
[Need to Write]
1. Entering the cave
2. finding the secret pathway
3. attrackign the troglodites towards us
4. mage handing a stalatlite, and subsiquently killing one
5. elliwick tossing a rock, sigfried making it invisible and creating a spector in front of them
6. spector chasing them out of the cave causing the troglodites to battle a toad
7. us finidng an alter agian
8. battling the thessalhydra
9. collecting 8 heads
10. going back to the castle
11. giving philip the heads
12. lord fredrick taking us under the castle to the secret parts
13. explaing the gang better and the kingdom and opps
14. us going to fantasy costco
15. us going to fantastsy olvie garden
16. elliwick sortign her cargo shorts out
17. writing to my mum
18. going to bed
--
We return to the castle. Nana and Lord Frederick start flirting. We give two ThestleHydra heads to Philip, a guard places them into a very deep, endless pit.
They seem to be made from the ruins of the ancient elvish city, the guild of mysteries, a guild established to protect the world from unnatural mysteries and protect the world from it.
Two women walk up, Lady Daphne in a red dress, yellow hair and reins over Borealass and Lady Velma of Australias. Lord Norvil reins over the forest city of Elis. Together with all the Kingdom of the Cilvian of Trust. All the smaller Kingdoms formed to create to defend themselves against larger cities.
These ruins are larger than the castle. We see dwarves messing with machines, forging armor, etc. along the sides of the wall. Most are the elders of Leo’s characters. Only certain elders are aloud here in this part of the city. Only the most honored dwarves are aloud to pass the catacombs into the underground areas of the castle. Leo’s character hadn’t earned their place before today.
The thestlehydra was just a trial. We are new members to the secret society. Lady Velma introduces the Concept of objects of power (OOPS otherworldly and extremely dangerous. Mistakes against nature. They have several seekers that have been tracking down objects. 8 objects of power out there (might change later). Each extremely dangerous, cannot allow to fall inot the wrong hands. They have developed way to destroy them, a chamber dedicated to that. We see several mirrors in the room, we are looking into the observation room from above, she pulls a lever, and several lights bounce off the mirror and destroyed the test objects.
Garfield has aided with the construction of this machine. He is a trusted alley.
They give us quarters to stay at, we will be paid upon completion of our work. We will be paid for the thistlehydra 100 gp, 100 credits to fantasy costco
We are not sent out to find them, the seekers find them, we retrieve them. We don’t know if we can touch them with our bare hands, use caution.
She points out our quarters for us to stay in, we are sharing
Daphnie does not seem to approve of Nana.
City States all equal leaders of their prospective cities. Together they form the Kingdom of the sylvian trust
Fred: King Fredrick wears the orange ascot cape King of Auroria
Madam Velma: City of austrialis
Lady Daphne Blake: City of borelious
Lord Norville: city of eos
Scooby
We go to Fantasy Costco Garfield got the sword that Flokii has he got from the princess from the upsidedown, the glowing lady.
We go to fantasy olive garden, we eat our weight in pasta
We get a full sleep rest
Intercom calls the gang to go to the King’s office.
Eliwick gets the grateful spirit from Fantasy Costco and enjoys the conversation with them. Elliwick names them garcia. Garcia gives them a book about Quantom Mechanics for Kids.
Elliwick is 32 years old.
We go to the kings office, summoning us very early, their reclaimer who was supposed to bring back an item from Rockport. Lemmand Kessler died. Rockport limited to Aurora. Needs to impersonate him and the rest would be his escort. A lot of crimes that happen in rockport. Impersonate him, retrieve the item. Seekers received his ticket, luggage receipt, they believe that the item in in the luggage in rockport and is with train workers. Not many people know what he looks like. Lady velma will take us to the transport. Human man. We follow Velma. Transportation Orbs, a big cannon with a door, a ball is being loaded in. The door is open, there are seats and seatbelts. Elliwick is our pilot. The doors open from the roof, and the countdown starts. We are jettesoned off at a high velocity. Still dark outside, mountains and forests pass. We see the train tracks they are going through the spine, a mountain range, 3 tounels that the train goes though. We see a swamp coming up and we are almost to the city of rockport. Ther is one window forward. Open field, then rockford an industrial city built in the mountain. One lever to slow down the device. A parachute is deployed and slowly descending and narrolwy miss the swamp. The city of rockport, the city on the go, always in motion. A steam punk city, cars, automobiles, pipes, steams.
Rock port limited = train
This is our first mission.
Lord Fredric and the Thessalhydra
Sigfried, Day 2
I had a dream last night, it was so realistic. I dreamt that my dad was alive, we were playing in the courtyard near our house with the other kids in town. We all had sticks and were fighting some imaginary beast, except this beast looked oddly familiar to me. It was covered in blood, emotionless, and deadly. The other kids were laughing and swinging their sticks around it. No one seemed to mind him. He kept starring at me and I felt myself freeze. I could hear my father calling my name but I couldn't look towards him. I could feel my heart rate start to pick up, sweat forming at my brow, children's laughter filling my ears. My world started spinning. Then my father's face was in front of me. He was kneeling, l0oking at me. I could feel his hand touch my brow. A glance over his shoulder the creature was still glaring at me. It took all my might to look at my father and not the creature covered in blood. He began scolding me. My eyes snapped alert as I listen to my father, it was familiar like we had this conversation before. Telling me that I cannot take something that does not belong to me. That my actions have consequences. My surroundings shifted, I was now outside the general store where I grew up. I knew that I had just stolen some sweets. We never could afford to buy sweets and I really wanted it, so I just took it when neither my father nor the shopkeeper was looking. I looked down in my hand and saw the sweet. I could feel the tears pouring out of my eyes. My father swept them away and told me, "Even if it is hard, you still need to do the right thing. It's easy to do the right thing when no one is watching, but what you do when no one is watching is who you truly are." My world started to shift again, I was in the cemetery. I was there to visit my father's grave, I am standing right in front of it. It reads "Beloved husband and father, a light to all in need." I am here to tell my father that I am graduating, I have studied for a long time and have found a special nack with divination. I found a guild that is looking for a wizard with my skills and am to report next week for my first job. I feel the passion that I once felt strong again. I feel much lighter as the sun heats my face, birds chirping. I wake silently, the sun shining in through my window, birds awake and flying in and out of their nests.
Maybe I will give today another go?
--
I walked down the stairs of the tavern and saw Gibson and Flokiii sitting at the bar. I sit next to Gibson and order my breakfast. My other co-workers slowly start to come down the stairs one after the other. We eat mostly in silence until Flokiii speaks up, asking where Nadia was. Gibson heads upstairs to wake them up, saying for us to stay and eat, that he didn't need to eat food. Gibson comes back down the stairs and tells us that Nadia had been murdered! I turn around in shock, Flokiii is demanding to know what happened, we all head up the stairs, not believing the truth. Nadia was stabbed many times, covered in blood, their hearth gate open. Flokiii turns around to us, slamming his fist into his open hand, saying that it was the cannibal that we fought in the cabin in the woods, that it must have been him. We all head down the stairs, dumbfounded. Flokiii is shouting at us, why we weren't acting as we cared. I kept thinking back to my dream and about the bloodied creature. Goosebumps start to form and I feel my eyes starting to tear up. Sir William comes through the door asking if we were ready to go. We just look at him and Flokiii tells him that Nadia was murdered. He and Gibson start to fill in the missing blanks for Sir William, who promises to send his people to the cabin in the woods for more information.
We load back up in the repaired carriage and make our way to the Castle of Aurora, where we are to meet with Lord Fredrick. Upon arriving at the castle, Sir William jumps down and strides in quickly, leaving us to dismount and follow quickly to keep up. Sir William walks into the main hall, workbenches and banquet tables lining either side of the main hall, he grabs a tankard full of beer and drinks it while walking up towards the throne. We follow Sir Williams lead and walk towards the throne and Lord Fredrick sitting there. They greet each other warmly.
Lord Fredrick tells us of a ThessalHydra that has been terrorising the city. He needs us to defeat the foe and return with two of its heads as proof that it will no longer terrorise the kingdom. He tells us that his knights are busy protecting the border and cannot be spared to fight this creature. The King is able to tell us some details about the ThessalHydra:
1. It has destroyed many houses and crops at night
2. It keeps disappearing and reappearing, almost magically
3. Attacks at random
4. It ate five of Lord Fredrick's best guards at the Northern Gate
5. It killed some people in the market
Lord Fredrick also tells us that there are witnesses to the ThessalHydra if we wish to speak to them:
1. Father Randle Wildman, a Priest of Kord, who he tells us is an excellent tracker
2. Petter Cuttertail, a logger
3. Farmer Bapple, a farmer
4. Mrs. Goodwin, a shoppe owner in the market square
Pulling from my knowledge that I remember reading about these types of creatures, I can assume ( Sigfriend's Arcana Check ):
1. It is a four-legged beast with many serpent heads
2. It is a huge Menstoristy
3. It has no Magical Abilities
4. Its saliva is Acidic
5. It is immune to acid and has no known weaknesses
6. It cannot be blinded, deafened, or charmed
Lord Fredric gives each of us a 25o credit coupon to be used at the Fantasy Costco, he gives Nana, Gibson, and myself a bag of holding to carry the ThessalHyra's heads, and a sword called Winter's Dark Bite (+1 to attack all monsters, +3 to attack ThesslaHydra, and glows a faint blue when near the ThessalHydra) to Flokiii that deals extra damage to ThessalHydras.
We regrouped outside of the castle, pouring over our notes and clues that were provided. We decided that the best plan of action is to go and interview the witnesses first. Gather whatever intel we can and then go to the Fantasy Costco to get any supplies that we may need to battle the ThessalHydra. We head off to Mrs. Goodwin's Shopp to speak to Mrs. Goodwin herself. When we arrive the selves are bare and many things are out of stock. This elderly woman who must be in her 80's, who you should not call elderly at all as Nana soon found out, banished Nana from her shoppe and may have been banned for life? Mrs. Goodwin, in an exquisite, long dress and pink fur-lined shaw, seemed very out of place as she pets her nearly dead, fluffy white cat that looks like its next breath might be his last. She tells us that she is the head of the Merchant's Guild and that she lost her lover, Fernando, because of the ThessalHydra attacked him and the supply carriage for the shoppe by the Northern Gate. She tells us that the next shipment should be arriving next week at some point.
As Flokiii talks with her, she starts hitting on him, hard. I could see that Flokiii was starting to get uncomfortable by her advances, but for some reason rather than feeling bad for him, I felt more at ease around him. He is so often heat of the moment, ready for combat, that it was nice to see this side of him.
Somehow the conversation drifts towards the "Horrid Fantasy Costco" and how she cannot stand Garfield who runs it. She tells us that all of Garfield's paperwork was in order and there is nothing she can do to force him to leave as the Head of the Merchant's Guild but does not trust him. She tells us that the Fantasy Costco was created in just one day. After hearing about this Fantasy Costco and this mysterious Garfield, we decided to stop in since it is right next door. You cannot miss it. It is a massive building in comparison to the other shoppe buildings and tents.
We head up to the huge building, a neon sign blinking "Fantasy Costco" and as we walk up to the double doors, they glide open. As we step through, we hear music playing. "Fantasy Costco, where all your dreams come true, got a deal for you!" We couldn't see any bards playing music but it was quite catchy. Once inside we see a hooded figure in front of us a golden tabaxi that goes by the name, Garfield. Garfield is a very weird individual, he calls himself the deals warlock, as says that he is willing to make any deal.
We ask him about Mrs. Goodwin and he tells us that she is his best friend... he seemed to honestly believe it too. He told us that the Fantasy Costco was indeed built in one day and that he is the only one that runs the store. He also told us that this is one of many Fantasy Costcos.
He has amazing wares, almost everything is out of our price range though. Nana bought a jar of bees, she had to give up one of her chin hairs for it. She seemed disappointed that she couldn't afford the Mathias Grimoire. Hjuldrak gave away his prized toe bone, he had been saving it for a long time. With it he got the Astral Shell that allowed for them to speak to the recently dead. Flokiii almost killed a worker at the Fantasy Sam's Club but thought better of it and instead gave three scales for exchange of [Need Name]. Gibson said that he was a personal chef and could make anything that Garfield wanted, he then brought us back to the kitchens and had Gibson make "tacos". Garfield seemed overjoyed by it and offered him a job once he wanted to retire. He gave Gibson [Need Names]. I got two things from Garfield, I got the Unlimited Pasta Pass from participating Fantasy Olive Gardens and the Ring of Recall, but I did have to give him some of my blood and a kiss. Mum would not be pleased, I might not tell her that bit. As we were getting ready to leave, a very boisterous gnome comes into the Fantasy Costco, announced by the music playing. She called herself, well I don't remember all the names she called herself, but she told us to call her Elliwick. Sir William had sent her to pay off her debt by assisting in the slaying of the Thessalhydra. She was not trusting of Garfield at all and refused to give him one of her hairs. She hummed and hawed for a bit but eventually left with us without purchasing anything. She kept going on about how it's not safe to give away parts of our bodies that he could do strange things with them.
As we head to the crash site just outside the northern gate, we fill in Elliwick about what we've learned so far. When we get to the northern gate we are met by two guards. Once we tell them why we're investigating and under Lord Fredrick's direct order, they seem to open up to us. They tell us that the ThessalHydrate ate five of the best guards that were stationed at the northern gate and they were luckily off that night. They tell us about the crash site but and that the body of Fernando has been taken away already but they didn't know what we would find useful.
Once at the crash site, Flokki sees lots of tracks other than the ThessalHydra's, he points out about ten troglodytes and two owlbears seem to have been at the crash site as well. They lead into the forest.
Nana was able to watch the birds and apparently able to see through their eyes. She tells us where the tracks lead to, it's a massive cave entrance on the side of a mountain. I keep finding myself surprised by what Nana can do!
We head to the Peter Cuttertail's to speak to him about the events. He is a gentle soul, a lumberjack and a pinecone farmer. He tells us that he saw bears following the Thessalhydra, not owlbears. He also was able to tell us that they were rampaging through the forest at a high moon and a full moon was out when he says this. The ThessalHydra didn't take anything except destroy his trees.
We thank him for his time, Nana repairs the damaged trees and then buys two pinecones from him.
We then head to the Church of Kord to speak to Father Randle Wildman about the ThessalHydra. He is a massive man wearing black robes and a white cleric collar. He has wild hair that is slicked back, a large beard that he likes to stroke and huge glasses. He tells us he used to be an adventurer and confirms that he is a master tracker. He tells us that the ThessalHydra is most active at night and he would recommend attacking it at night to face it head-on. When Flokiii asks him to come along he says that he no longer is an adventure but he gives a blessing from Kord (+1 to all saves and attacks). "I am the cream of the crop and the crop will rise! OH YEAH!!"
We then head to the last stop on our list to question about the Thessalhydra, Farmer Bapple. Farmer Bapple, a shirtless old man, long beard, and a big hat. He is a very emotional farmer, moaning the loss of his "bapples".
He has already picked all the good bapples, in baskets near the barn in baskets. A lot of the trees were crushed - a path of destruction, crushed trees leading to the forest. He said that only troglodytes and owlbears caused this destruction. The footprints go to one tree at a time eating the good apples. We buy some "bapples" from him and throw them into the bag of holding.
With the directions that Nana had given us, we are able to find the ThessalHydra cave entrance easily. I cast "Locate Object" on Farmer Bapple's Bapples, and we head into the cave system leading towards the bapples. Apple. Apples. I saw Elliwick picking up a lot of stones, crystals, mushrooms, whatever she can seem to find - her pockets bulging. Much to my horror Gibson and Elliwick spot a sleeping owlbear and kill it outright. I've never seen an owlbear in person before, they are quite beautiful, I suppose deadly too but it felt really wrong. We walked farther into the cave and came across a giant frog. It seemed to get very aggressive to anyone who came close to the entrance of the cave. Nana quickly stepped forward before anyone could begin attacking and spoke to the Giant Frog. He seemed to become quiet and complacent. She asked us to pick some of the mushrooms to give to her later. I picked three large ones and gave them to her once she joined us. As we continued down the pathway we saw an altar that was set up around a statue. There were chests, dried fish, a basket of apples. It seemed far too neat to be done by troglodytes and owlbears. Eliwick was quick to open the chest and grabbing items of interest. I was worried that might offend a god or a patron.
There was a stone entrance that looked different from the rest of the cave. It is eloquently carved, very old according to Hjuldrak. There was a faint mist coming from the hallway and we cautiously walk down the hallway, Flokiii taking the lead and using his glowing sword almost as a guiding light as we walked down the pathway.
As we walked through the pathway and the wall shuts close behind us. Flokiii and Gibson try to open the hallway back up but to no avail. After walking a short bit, Elliwick spots a chest and flicks it open. Inside she grabs gold, bones clinging to the chest. Hjuldrak pulls out the Astral Shell that he just purchased. With it Hjuldrak is able to communicate with the lost adventurer, Marco wishes to see Elizabetto Polo but couldn't get back because of the wall. He couldn't find the exit. He saw the offering to the knight at the beginning of the cave but had no idea who that was. He tells us that the Balish King was the ruler, third of his line when he entered the cave. Marco tells him about his lover, Elizabetto, the daughter of an aristocrat, who works at the Auran Libranran Archives.
We continue down the pathway, cautiously. There was a large pit that we had to jump over, everyone made it except Flokiii, he almost fell into the pit! He could have really gotten hurt! We come across three troglodytes that get scared of Flokiii and end up running away and they fell into the pit that Flokiii had earlier. Flokiii told me to leave them. That we couldn't save everyone. I have to admit I was disappointed in him and the group at that moment.
We saw a knight at the end of the hallway. Elliwick cautioned that she thought it was a trap - and right she was it jumped to life, yelled a riddle at us and ran away. Nanna was the first to figure it out, we chased after her. Flokiii chased after the knight going the wrong way from the riddle, Nanna opened her jar of bees and started talking to one of them. The bee flew off and brought Flokiii back to us. The knight congratulates us on figuring out the riddle. He has one more riddle for us to solve before he lets us out. Elliwick figured it out immediately, but I second-guessed her. I thought it was based off a child nursey rhyme. This was a good reminder to be more of a team player. I should mind my manners, as my mum would say.
Once Elliwick places the bag of clothing statue next to the women statue, the knight congratulates us. He opens the portal to the "Upside Down", he warns us that we can not regain HP while here unless through magical ways so we are not to linger here. He tells us that we can find flowers here and that we just need to pour a bit of Demogorgon blood onto the flowers to escape back to our realm.
When we stepped through it looked very much like the Kingdom of Aurora, but rather grim and deescalate, like it was abandoned centuries ago. A flaming bolt of light came rushing towards us and we all narrowly dodged out of the way. In front of us was a giant, shiny, glowing lady. She wasn't hostile but she definitely wasn't friendly. She has been in the upside-down for so long, battling the creatures here, she warns us not to linger here that it changes you if you're here for too long. She never gave her name when asked, but she was the epitome of a hero, not just an adventurer.
We head through the town square where the Fantasy Costco would be, it is long abandoned and destroyed. We see the castle off in the distance and make our way towards it. Flokiii draws the blade that Lord Fredrick had given him, it is shining bright, he warns us that there will be a fight on the other side of the door. He opens the double doors quietly. Nanna, Flokiii, and I split off to the left side to draw the Demogorgon's attention away from Elliwick and Gibson. We are able to stealthily catch it off guard, allowing Elliwick and Gibson to flank it on either side. The battle went rather quickly, the creature looked terrifying but as a team, we fought really well together. I quickly started to butcher the Demogorgon's body with the aid of Flokiii and put the limbs and parts into a bag of holding. I thought this would be useful to barter later with Garfield. Some of the blood from the Demogorgon had landed on the flowers that the knight had spoken of, opening a portal to our realm. We step through and notice that we are in front of the Thessalhydra's cave, but at a different entrance. We decided to head into the forest, near the cave and sleep for the night so that we can catch the ThessalHydra by surprise in the morning.
Call to Adventure
Sigfried, Day 1
Today it finally happened, and now as I recount today and am about to write about it, I feel impending doom lingering. This morning I was ecstatic, I had received a couriered letter, and that was especially exciting because I don't get many letters in need of the service of a courier. As I opened the letter, out of the corner of my eye I saw my mum staring at her newspaper, unmoving.
I think she may have expected this? As I read the letter, I see that Sir William from the Kingdom of the Sylvian Trust, no less is requesting that I meet him and a team of adventurers to the city of Aurora of utmost importance, once there we are to receive the details about our mission. The letter gave some minor detail of our itinerary until we arrived at the castle.
I read the letter to my mum aloud, she looked so proud of me. I really hope I've done the right thing. After rereading the letter multiple times, we started our normal process of preparing for a job for me. We found old maps of the City of Aurora and marked where I was to meet the other adventurers and Sir William, where we would be spending the evening at The Spread Eagle Tavern, mum was not amused by that at all, and the location of the castle. After marking the map and calculating travel times, we made a list of items that I would need to take with me. Luckily we had most items on the list already at the house, we did have to pull out some old crates of dad's adventuring equipment but only had to run to the general store for a couple of things.
As mum and I had lunch together, I couldn't stop thinking about the mission, I didn't expect it to start off this way. I miss mum and my cat. I am thinking I am not cut out to be a proper adventurer, I am not like the other that I am working with. I should have taken the job at the university. I could always go back, maybe.
I am glad that mum and I mapped out the coordinates where I was to meet everyone, I would have walked right by it without even knowing it. Many were already there. We fave Flokii, a dragonborn who talks a lot about battle, Hjuldrak who seems very upbeat while talking about bones and death, and Nadia who seemed very grouchy. Those three seem like real adventurers, like the ones that bards would sing about in taverns. Then there is Gibson, a warforge butler, and Nana who seems far too old to be on an adventuring party. She was talking about her grandson, he apparently stole her prized rosebushes? I am not entirely sure she knows what she is getting herself into but she reminds me of my mum a bit.
Sir William arrived a little while later steering a horse-drawn carriage. He introduced himself, but it seemed like the rest have worked for him before. We climbed into the carriage and there wasn't much chatter between us, save for Flokiii and Hjuldrak - they seem to be friends outside of work.
We had been in the carriage for a few hours, nightfall was upon us soon, and the wheel and axle broke off of the carriage. Sir William told us that he would call in the breakdown and would stay with the carriage until help arrived and they could repair the carriage. He told us to keep following the main road and we were only a few hours out from the edge of the city where we would find The Spread Eagle Tavern. He told us to go rest up and he would meet us there early tomorrow morning to escort us the rest of the way to the castle. He gave Nadia a Stone of Farspeech in case we needed to communicate with him. After Nadia and Flokiii tested the Stone of Farspeech, much to Sir Williams confusion, we were on our way.
Flokiii and Hjuldrak took the lead followed by Nadia while Gibson, Nana and I took the rear. We had been travelling for a while and the fog had picked up something fierce, at some point, we lost the main road and ended up in the forest. We decided to call Sir William and give him an update on the situation, but all we got was static on our end, we had no idea if he had received our message.
Flokiii tried finding a path back to the main road but stopped suddenly. He said that he heard something in the bushes. Flokiii and Hjuldrak readied their weapons almost in unison, Nadia put her hands up as if she were going to spar with the unknown force. I followed suit. Gibson's hand disappeared and was replaced by a blade of some sort! Nanna seemed cold and sore and I felt a bit bad for an older lady having to walk so long out in the cold. I don't know how long we stood there waiting and I had started to lower my hands, a very naked man covered in blood came rushing towards us!
Flokiii tried talking with him but I wasn't sure if it was his blook or someone else's. He dashed forward on all fours and Flokiii stepped up to square off with him. He must have intimidated him enough that caused the "man" to retreat back to the trees. He climbed up into them, disappearing into the foliage. Flokiii tried finding him, eyeing the treetops for any movement, listening intently but he couldn't find him. We decided to make haste and try to find the main road again. After a while of following a warn pathway that we had hoped would lead to the main road, it in fact leads to a small cabin. It looked quite cosy off from a distance, smoke coming out the chimney, a small wooden cabin in the forest, it looked rather picturesque - how wrong we were. Nana was the first to see it, she was so excited that we found a place where we could see if we could spend the night, so wanted to sit by the fireplace. She took off down the pathway to the cabin, she is like a turtle. When she wants to move, she really can book it. We caught up to her and when we stepped onto the porch, right before Nana was about to knock Hjuldrak said something that made us all stop in our tracks. Hjuldrak had wondered if this cabin could belong to the naked man that we saw in the forest earlier. Flokiii slowly and quietly swung the door open. There was a blazing fire in the hearth, a chair right in front of it. Flokiii whispered that it seemed like no one was home. It was then that Hjuldrak noticed the bones by the chair. We stood there, not sure what to do. That's when I heard it, meatal scraping sounds. You could see the dagger and the light dancing off of the blade as it was being sharpened with a rock.
I will admit this, I am not proud of it. While the others fought this creature, I froze. I stood outside the cabin, back to the wall and couldn't move. I never wanted to be home so badly, I wanted to sit with my mum next to the hearth working on a puzzle, cat in my lap. I missed mum, I missed home. I knew at that moment I had made a terrible mistake. I am not cut out to be an adventurer. Even Nana fought bravely and fiercely. I just stood outside and let them handle it.
I was able to regain control of my emotions and when I did, I stepped inside to see the creature dead on the floor. There was a lot of blood, a lot more than what was originally on him. There were a lot of bones, broken furniture, this was not a safe place at all. Suddenly, the creature leapt to its feet catching all of us by surprise. It bent over backwards and "ran" on his hands and feet to the hearth and up it! I was such a fright I thought everyone was going to hear my heart pounding.
We quickly left, keeping a weary out for the creature. The fog had lightened at this point and Flokiii was able to find a path to the main road. We arrived here at the Spread Eagle Tavern very late. There was one barkeep downstairs to greet us and give us a key to our rooms. For the name, it's surprisingly nice here. I've always stayed at taverns with common sleeping areas, I've never had a private room before. Maybe this is what one could expect to work for Sir William? I am glad I do not have to share the room with anyone. I don't think I would be able to hold my composure. There is a hearth in my room, it makes me think of the creature that escaped through his in the cabin. I have already locked the door, windows and the hearth gate. I think I will check one more time before turning in for the night.
I don't know what to do. If I go back now, I would be failing mum and dad, but it would be a lot safer. I could try and see if that position is still open at the college, maybe they would allow me to change my mind and come and work for them?
Waiting for Adventure
Sigfried, Session 0
Journal Entry 1
The problem with being from a small town is that I have been waiting for my guild to send word, someone - anyone really - to need an adventurer for hire, but alas it's been oddly quiet. Mum's been chatting up folks to see if we can stir up some business, but I don't have much hope, mum is trying to stay positive and thinks it's right around the corner. I don't know how she stays so positive all the time.
There were a few goblins that I had to go scare off, a couple of weeks back, but all of the jobs that I've been getting are well, nothing like dad's tales. I worry that I might have made the wrong choice by turning down the job at the university. Maybe mum and I wouldn't be so bad off if I had taken the offer. I expected her to be upset with me when I told her that I didn't take the job, but she has been really supportive, I think she is going soft with age.
Mum came back in a good mood today, whistling. She said something about change is coming and that I'll get my chance soon, she seems so confident in it that I almost want to believe it.
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