Locket of Horrors

Wondrous item, rare (it does not require attunement, but you must write in it each night as per below - for game terms, we will say you always do so, unless prevented or very distracted - in the case of distraction, you will make a roll to see if you are able to write in it or not - so it would be very rare that you are not obtaining the benefit of this item)   For the item to be "active", you must write in a journal every evening for at least an hour, if you fail to do so, you will no longer have the benefit at sunrise, and cannot benefit again for a full 24 hours. When writing in your journal for this purpose, you are not always aware of what you are writing until you have completed writing for the evening. It is quite odd.   While you wear the locket, you have advantage on Wisdom saving throws. If you already have advantage on Wisdom saving throws from another source, when you make a Wisdom saving throw, you may roll an additional 1d6 and add the result to your saving throw.   As an action, you may open your locket, causing the words from your journal to spill out in a 30-foot line in front of you. Creatures caught in the line must succeed on a DC 15 Wisdom saving throw or suffer 6d8 psychic damage and become restrained by the inky-words until the end of your next turn. Creatures who succeed on the saving throw suffer half as much damage, and are not restrained. Once you have opened the locket, it remains open until the following sunrise, at which time it closes again.
Item type
Magical

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