Keen Hearing and Smell. the werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The werewolf makes two attacks with its claws, it can choose to replace one of these with a bite. Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werewolf lycanthropy. Howl (1/Day). The werewolf howls to alert its pack of its location creating an audible sound up to 3 miles away. All werewolves who hear the howl within 3 miles know the exact direction and distance it came from.
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