BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Penteconter

Pentecontors are perhaps the ship type most suited for a group of adventurers on Theros’ seas. They rely on both sails to move, and the 50 oars that give them their name. This grants a pentekontor a versatility that prevents them being stuck at sea when the wind turns against them. Pentekontors are used both by travelling warriors, and as trade ships. While the ship is armed with a ram on its prow, the deck of a pentekontor is too small to arm with large ranged weapons; ranged combat is only possible if the crew uses their own weapons or magic.
  A pentecontor has the following features:

Propulsion

Sail and oars. The pentecontor has one 100-foot-tall mast with a sail to catch the wind and oars on either side of the deck for rowing. There are 25 benches set into the hull on the starboard and port sides, each with a 15-foot long oar. When the ship is rowed, crew members sit at these benches to work the oars.

Weapons & Armament

Ram. The pentecontor’s prow features a bronze-reinforced ram used for attacking other ships.

Armor and defense

Deck. The pentecontor does not have a full deck, rather it has a 5-foot wide deck that runs down the center of the ship from the fore to aft, between the rower benches on either side. Space under this deck is used to store supplies for the crew, who eat and sleep at their benches.
  Railing. A 1-foot-high railing lines the edge of the ship, providing half cover for Medium creatures and three-quarter cover for Small creatures on the rower’s benches. The railing does not provide cover to creatures on the deck.

Additional & auxiliary systems

Light. Two hanging lanterns on the mast cast bright light throughout the ship.
  Steerboards. The ship’s steer boards are attached either side of the stern.

Comments

Please Login in order to comment!