Higante (a.k.a. Brawly)

Physical Description

General Physical Condition

Large Minotaur, with emphasis on the large. "Absolute Unit" would be the thoughts on your mind if you saw him. Resting bitch face too.

Body Features

Fur, Horns

Mental characteristics

Personal history

Higante, or as you may know him as - Brawly - Wintermore's finest Minotaur Gladiator. No group, could defeat this monster of a Minotaur nor stadium could contain those who came to see till that fateful day.   Born a behemoth of his kind, Higante did not luck out in his mental capabilities, but rather in his physical prowess. As young Higante aged, all he knew was fighting. Most of the time, it was out of sheer pleasure, but mainly to feed his insatiable appetite. One day, while rampaging through Wintermore, it was discovered that young Higante had a soft spot in his heart - Music! As he comically tore through the bar, throwing people aside with the sight of delicious mutton and mead, Quintus Lentulus Batiatus happened to come across the entertainment.   Batiatus was amazed on how no other stood chance. Being the wealthiest Lanista of Wintermore does give Batiatus an advantage in this situation, as he has to deal with many an unsavory type. With a random thought, he decides to play his lute and Higante stopped his rampage. Once calmed, Higante approached the Lanista, demanding the instrument. Batiatus gave Higante a good show, promising the Lute and as much food as young Higante wanted. Higante agreed immediately, surprised Batiatus asked if Higante cared what would be the cost would be. Higante laughed, "I'll do anything, Food and music, sounds good to me!"   Batiatus soared in popularity, with young Higante leading the pack. Not only would he ravage all enemies, he would then entertain everyone with his Lute playing prowess. Overtime, Higante fell in love with his lute and his long time fling, "Bertha". Bertha was Higante's trusted Maul. He bashed the mightiest opponents with ease and glee. You see, no one could stop Bertha and Higante, and there was more than just one Lanista in this region. A Lanista from Cloverdale, Vetticus, stole Higante's Lute as a ploy to attempt to gain advantage in his gladiators fight.   The small action that Vetticus took, stealing Higante's Lute was met with a harsh consequence, and one that haunts Higante to this day. Vetticus would have returned the lute, but after finding out that it was missing, Higante mauled the opposing gladiator in an attempt to get to Vetticus. Due to his size, Vetticus escaped.   Higante vows to get his prized possession back, and promises to the skies that him and Bertha will make sure of it.

Employment

  • Gladiator from Wintermore
  • Initiate of Dragon Lancers

Accomplishments & Achievements

Failures & Embarrassments

  • Failed to carry a keg multiple days back to town from Copperhead lake

Personality Characteristics

Motivation

A Lanista from Cloverdale , Vetticus, stole Higante's Lute in order to destroy his reign in the Colosseum. Higante vows to get his Lute back at any cost.

Likes & Dislikes

Loves his maul "Bertha" The lute is the second love of his life.

Relationships

Alignment
Neutral Evil
Current Location
Species
Birthplace
Wintermore
Spouses
Siblings
Children
Current Residence
Gender
Male
Hair
Furry, Brown
Height
8"
Weight
400 lbs
Known Languages
Common

Higante

Barbarian 3 Class & Level
Gladiator Background
Minotaur Race
Neutral Alignment

Strength 20
+5
Dexterity 16
+3
constitution 17
+3
intelligence 9
-1
wisdom 13
+1
charisma 13
+1
Total Hit Dice
Hit Die 1d+3
2 proficiency bonus
11 Passive perception
7 Strength
3 Dexterity
5 Constitution
-1 Intelligence
1 Wisdom
1 Charisma
saving throws
5 Acrobatics
1 Animal Handling
-1 Arcana
7 Athletics
1 Deception
-1 History
1 Insight
3 Intimidation
-1 Investigation
1 Medicine
-1 Nature
1 Perception
3 Performance
1 Persuasion
-1 Religion
3 Sleight of Hands
3 Stealth
1 Survival
skills
16
AC
34
Hit Points
3
Initiative
30ft
Speed

Proficiencies
NameAttackDamageType
Maul: +7 1d20+7 2d6+5 Damage: 2d6+5 Bludgeoning
Handaxe: +7 [roll 1d20+7] 1d6+5 Damage: 1d6+5 Slashing
Javelin: + 7 [roll 1d20+7] 1d6+5 Damage: 1d6+5 Piercing Attacks

Spellcasting

Equipment
I love a good insult, even one directed at me.
Personality Traits
Greed: I'm only in it for the money and fame.
Ideals
Someone stole my precious instrument, and someday I'll get it back.
Bonds
A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
Flaws

Rage


In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
-You have advantage on Strength checks and Strength saving throws.
-When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
-You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

Unarmored Defense


While you are not wearing any armor, your Armor⁠ Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Horns


I am proficient with my horns, a 1d10 piercing damage melee weapon that grant me advantage on shoving a creature, but not to avoid being shoved myself.

Goring Rush


When taking a Dash action, I can make a horns attack as a bonus action.

Hammering Horns


When taking a melee Attack action, I can attempt to shove with my horns as a bonus action. I cannot use this to knock a creature prone.

Labyrinthine Recall


I can perfectly recall any path I have traveled.

Are You Entertained?


I can always find a place to perform (arena/pit fight), where I receive free lodging and food of a modest or comfortable standard, as long as I perform each night. In addition, my performance makes me something of a local figure. When strangers recognize me in a town where I have performed, they typically take a liking to me.

Spirit Seeker


Yours is a path that seeks attunement⁠ with the natural world, giving you a kinship with Beasts. At 3rd level when you adopt this path, you gain the ability to cast the Beast Sense and Speak with Animals Spells, but only as Rituals.

Totem Spirit - Wolf


While you’re raging, your Friends have advantage on melee Attack rolls against any creature within 5 feet of you that is hostile to you. The spirit of the wolf makes you a leader of hunters.
Features & Traits