The Dungeon of Graves
Campaign in Gylidd
Sundays from 12pm-4pm (Online)
DM Benjamin
This game will be online.This serial campaign is heavy on Roleplaying, Combat, and Exploration, and is designed for a team of 6-8 characters with a generally neutral alignment (although characters at all ends of the spectrum can be explored here).
It has the following themes: Serious, Pathos, Arena, Horror, Politics, Intrigue, and Adventure.
It takes place in the Realm of Gylidd.
A lone sailing ship charts a course along the southern shores of Gylidd, drifting dangerously close to fogbanks that bear Vrokíva’s Brume. Its three masts are tattered and lousy with holes, but somehow the supernatural wind that bears the ship is wrapped up on the black sailcloth all the same. Every surface creaks, every yardarm bows, every rope frays at a touch, but the vessel sails on nonetheless, as if propelled by a will.
The crew is sickly and shadowed, lingering on the edge of life and death, but take to their posts and tasks with a grim inevitability. They, like you, are unchained, but bound to the course laid out by the ship’s owner - a dread necromancer known as The Shrike of Hsira. Some of you have great debts to pay, some believe the Shrike is your best chance at fortune, and others have lost important things to the necromancer’s clutches... things - or people - you have no hope to see again unless you do as you’re told.
As the ship tosses the old and rusted anchor overboard, an ugly crow flutters up from the bottom deck, addressing you all in a clear and pointed cackle.
“Here is what I bid thee. Travel forth from this ship and seek the Dungeon of Graves. Bring me the Architect, and trade them for your freedom. I care not for the riches you find there, although I will barter with you if the treasures you bring back here are useless to your quest.”
“To find the dungeon, head west, beyond the coast hills. Before you reach the forest, you will find an old road. Follow it to the north, over two bridges, then turn east into the hills once you see a third. I advise you to take every precaution and work together, or you will be replaced and I will find new uses for your treasures.”
“Remember, I care for nothing but the Architect, who must be delivered to me alive. Do not think to escape from my designs; there is no safety for you in Gylidd, nor anywhere else. Tarry, and a terrible fate will befall you and the ones you love. So sayeth the Shrike of Hsira.”
Campaign Rules
This campaign uses the following Optional Rules. For more information on optional rules, please visit the DTU Player's Guide (DTU) or the relevant sourcebook (DMG, PHB, VGM, XGE).- Action Options (DMG) • Climb onto a bigger creature
- Alternatives to Epic Boons (DMG)
- Diagonals (DMG)
- Encumbrance (PHB)
- Explosives (DMG)
- Falling (XGE)
- Familiars (VGM) • Badger, bat, cat, crab, fish (quipper), flying snake, frog (toad), hawk (falcon), lizard, octopus, owl, poisonous snake, rat, raven, scorpion, sea horse, spider, tressym, weasel
- Firearms (DMG)
- Hitting Cover (DMG)
- Inspiration (DMG) • Only Players Award Inspiration
- Planar Effects (DMG)
- Playing on a Grid (PHB)
- Renown (DMG)
- Scroll Mishaps (DMG)
- Skills with Different Abilities (PHB)
- Sleep (XGE) • Waking someone
- Spellcasting (XGE) • Perceiving a caster at work
- Tool Proficiencies (XGE)
- Tying Knots (XGE)
- Passive Skill Floor (DTU)
- Stacking (Dis)advantage (DTU)
- Help Requirements (DTU)
- Unintended surface reroll (DTU)
- Double Grapple Restrain (DTU)
- Devil's Sight > Lowlight (DTU)
- Choose to Fail Save (DTU)
- Sorcery Point Conversion (DTU)
- Hold Action Dash (DTU)
- Shared Minion Initiative (DTU)
• Disarm
• Overrun
• Shove Aside
• Tumble
• Sleeping in armor
• Going without a long rest
• Identifying a spell
• Invalid spell targets
• Areas of effect on a grid
• Movement method