Downtime

This mechanic represents training time between adventures or on the road. You will be given modifications to your roll table (if any) by the DM based on what the task is and your current circumstances. A character must be able to give 8 hours of their time as a minimum to qualify for a roll on the table.

Table Examples

Learning a proficiency

Learning a new language

Learning a feat

Upgrading a skill

Adding additional spell slots

Increasing a points system maximum

Learning a bonus action

Kits, tools and packs

Time based downtime

Potion Brewing

This is a stationary task usually requiring fire and a specially treated potion bowl, exact recipes and instructions are different for each individual potion as well as the amount of time it takes to brew.  

Enchanting

To enchant you must possess magical ability or learn how to do so, you must also be able to cast the spell you are trying to enchant upon an item. A basic formula for enchanting is as follows, using n as the spell level: n x 3 days or triple the spell level in days (this value is referred to as the base result or b later). The size of the object being enchanted (s) can impact the time taken as well. The value for object sizes are as follows, -0.3 for a small item, 0 for a medium item, 1 for a large item, 2 for a huge item and 3 for a gigantic item. To work out the total days based on the above you take the base result (b) multiply it by the size modifier (s) and add the base result (b) again. This would look like this in a formula.   Number of days = base result+(size modifier*base result) OR b+(s*b)   If you have a potion of raw magical energy you can speed up this process depending on the number of potions used (p) but no matter how many potions are used the enchantment takes a minimum number of days equal to the spell level to complete. For each potion used in this way make an arcana check based on your own spell DC, on a success reduce the number of days by 1d4 days and on a fail nothing happens.  

Mundane Crafting

As long as you can get the required materials and tools you can try to craft any mundane items. A series of checks will determine the overall quality of the item.
Points Table
Current Points DC Add Points
0 - 10 19 1d4
11 - 20 18 1d6
21 - 30 17 1d8
31 - 40 16 2d4
41 - 50 15 1d10
51 - 60 14 1d12
61 - 70 13 2d6
71 - 80 12 3d4
81 - 90 11 2d8
91 - 100 10 3d6

Advantage

You might be given advantage on rolls if you train with a skilled creature, find a detailed and informative book on the subject or train in a room built especially for your task.

Disadvantage

It is much harder to learn some things than others and if you wish to train on a particularly hard subject then your rolls may have disadvantage imposed on them.

Bonuses

If you are training in a subject you are naturally gifted in you might be able to apply your ability score modifier to your roll.

This also applies to skills you are not so good at, potentially negatively impacting your outcomes.

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