M'Bōchīsh Settlement in Nehwon | World Anvil

M'Bōchīsh

M'Bōchīsh is both a city and a tribe (an ethnic group) within the Kleshite Culture.

Demographics

  • Mean Age/Range: 32 / 0 - 114
  • Gender Ratio F/M: 50.2%
  • Income Class: Low Middle to High Upper
  • Education Ratio Educated - Skilled / Unskilled: 35%
  • Occupation: Mining 60% : Lumbar 15% : Merchant/Craft 10% : All other 15%
  • Species: 95% Human : 4% Dwarven : 1% Elven
Ethnicities: 70% M'Bōchīsh : 10% Tëkhâsh : 3% Bâklîsh : 12% Lankhmarian: 4% Hill Dwarf : 1% High Elf

Government

While Soma Inene Otimwa is the Absolute Monarch of the Kingdom of Klesh, she is not tyrannical nor fascist. Instead, she enjoys delegating and distributing the responsibilities of rulership to selected individuals to govern each of the three major cities in the Kingdom: Tëkhâsh, Bâklîsh, and M'Bōchīsh . Her methods of selection aren't completely known or understood, but she seems to have an uncanny knack of selecting the most appropriate rulers as the local population always seems to strongly favor and approve them.   Each city's ruler runs the city as they see fit, which usually can change somewhat according to need or circumstance. Soma Inenen Otimwa meets with these rulers once every new moon in the Capital city of M'Bōchīsh. Additionally, she occasionally lives amongst the general citizenry disguised as a common citizen. When she does this, it is said that she shape-shifts into different personalities and various genders and ages with the purpose of anonimity. She does this so that she can get the "pulse" of the city directly from its citizens. This way, she can be sure that she is not being misled by her rulers-- a sort of "check and balance" to ensure things are as these rulers say they are.   There is no formal taxation system. Donations made to local shrines and temples are instead used to supplement the upkeep of local areas. In large part, the proceeds from the Emerald Mines in M'Bōchīsh are used to finance any additional funds needed for local municipal needs, Kingdom infrastructure and military funding, and any other financial requirements the Kingdom is required to address.   Laws are spare and can be modified as time and circumstance require. When that is necessary, the leaders of the three cities will convene their local elders and develop a proposition. After this, each of the city leaders will meet with Soma Inene Otimwa, afterwhich a final decision and, if applicable, a modification or new law will be made. While there is no formal police force, there are always citizens that will keep and uphold these laws from a local level.

Defences

The dense jungle surrounding the city is the best defense for the city as marching armies would not be able to easily, quickly, or silently approach its borders.

Industry & Trade

The Emerald Mining industry as well as the final products created by local artisans. These crafts are sold all around Nehwon and are highly prized by the wealthy class as well as by users of magic, as emeralds are used in key spells.

Districts

The districts are as follows:
  • Mining: The mining and processing of Emerald Ore. This district is highly guarded and open to very few.
  • Market: Where major trading activities occur
  • New Moon: A residential area mixed with local markets
  • Zigarath: A residential area for the more affluent citizens.
  • Emori: An area filled with trade schools, artisans, mills and other such industrial enterprises
  • Port: An area where higher education and schools of magic are prominent

Assets

Emeralds (ore, refined, cut) in the Mining District; Armory in the Emori District principally, however various caches are spread throughout the city for strategic purposes.

Guilds and Factions

  • Burzum - Local Chapter of the Thieve's Guild that is present in all three cities.
  • Am Chata - Merchant's Guild
  • Eb Chora - Wizard's Guild
  • Ema Kam Chora - Blood Wizard's Guild
  • Fini Kiri - Emerald Craftmen's Guild
  • Abazu - Teamster's Guild
  • Bela Lamani - Lumbermen's Guild
  • Debiri Tan - Fishermen's Guild
  • Elda Banari - Farmer's and Hunter's Guild

Architecture

Geography

Dense jungle terrain with fresh water natural springs and hot springs. Borders the Outer Sea on its westernmost edge and the Sea of Stars on its southernmost edge.

Climate

Hot and humid during the summers due to an unusual jetstream pattern. The winters are as cold as they are on the Northern part of the continent of Lankhmar.

Natural Resources

Emerald Mines, Various woods including Nutmeg, Rubber Tree, Cacao, Kapok, Freijo, Açai Palm and Balsa, spices such as Pepper, Mustard, Curry, Vanilla
Founding Date
490 RC
Founders
Alternative Name(s)
Emerald City
Type
Large town
Population
16,672
Inhabitant Demonym
M'Bō (Mobo)
Location under
Owner/Ruler
Additional Rulers/Owners
Ruling/Owning Rank
Owning Organization

Articles under M'Bōchīsh


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