Gate Pass
The Free City-state of Gate Pass lies in a rocky mountain pass that runs east to west between Netheril and lands of the Cormanthyr Elves. Sheer cliffs mark its northern and southern borders, and fortifications built up over centuries have made the city highly defensible, allowing it to avoid being annexed by either of the nations that surround it. These same fortifications, unfortunately, make it difficult for anyone to sneak out of the city without going through any of the numerous gates that give the city its name.
Though the city’s borders to north and south are tightly limited—less than a mile wide at the widest point—the mountain pass is nearly twenty miles long. Various small farms and ranches dot the mountains around the city proper.
Demographics
Government
Defences
Infrastructure
Districts
The city consists of various districts of skilled workers, common housing, warehouses and businesses, and slums. Each district has representation in the city government. By city ordinance, every fourth district must contain a park at least a quarter mile to a side, though entrance to these typically requires payment of a few coppers.
The city grew outward from its central districts, with a new district and new outer wall springing up every few decades or so. Because of this, it is possible to see the changing styles of construction and defense over the centuries of the city’s existence, like reading the rings of a tree. In older districts, built before the development of the city’s underground sewer system, countless reservoirs and aqueducts rise above the rooftops, designed to catch rainwater and direct sewage to dumps outside the city. The current sewers flow into an underground river before being swept into endless, uncharted caves.
The city is segmented into fourteen districts, each slightly more than a half-mile in length. They are separated by 30-foot-high, 6-foot-thick walls that stretch from north to south. The tops of the walls sport metal grates sticking out sideways 5 feet in each direction. City ordinance forbids any rooftop within 10 feet of a wall, though the city has a few stories about industrious thieves using massive ladders to traverse the city for twilight heists carried out in the wealthier districts.
Guilds and Factions
History
Gate Pass has the distinction of being the only city to successfully defend against annexation by the Empire of Netheril. Forty years ago, Karsus defeated the city’s army, set up a military government, and erected a 90-foot-tall statue of himself in the grand square on Summer’s Bluff. For two years, citizens waged an insurgency against the occupying army, until finally Karsus decided the city wasn’t worth the loss of men until his plans could come closer to fruition. Karsus declared that he would withdraw from Gate Pass if Shaaladel, the Lord of the Cormanthyr elves, agreed to leave the city as a neutral buffer between their two nations. The elves agreed, the city celebrated its victory, and trade between the two nations began to flow.
A myth that is native to Gate Pass is that of the Dragon and the Eagle. A series of myths tell of an ancient time when the lands that are now Netheril and its neighbors were the domain of four elemental spirits—the Tidereaver Kraken, the Worldshaper Worm, the Flamebringer Dragon, and the Stormchaser Eagle, and these four beings are common motifs in the art and architecture of Gate Pass.