Battle at Tellmenn {Second Battle of Valdenwhik}
The Conflict
Prelude
After a devastating defeat and the loss of the city of Glarn, the forces of The Council of Four Kings was forced to retreat to the gate of Valdenwhik. The forces tried to push back Arthon's forces but were unsuccessful to do so (The First Battle of Valdenwhik), suffering again defeat due to Arthon's strategy and tactics. Facing the thought of losing Marlun, the ambassadors of the four nations asked their kings and Nini of Nilaminra to either accept defeat and the demands that Arthon had laid fought (surrendering Marlun completely to Nekuram) or gather together at the gate and rallying the troops to face Arthon's forces again, only this time with the risk of losing everything and allowing the demon forces to gain entrance to the nations of humanity, something that had never happened during the 1000 years of conflict. The only king that answered the rallying request was Wallis Lionhiron while the other two kings sent their elite guards and greatest generals. Nini of Nilaminra though sent fought what was seen as a child, Amy , the girl who was believed to be a prophetic heroine that would face the enemies of mankind and defeat them again. Amy was, in fact, a Renvarian and originally from the Kingdom of Ravero which firstly Ravero's ambassador objected against but since Amy and her friends had been moved to be checked for divinity and destiny to Nilaminra, she was to be representative of Nilaminra. To skip the debate, King Wallis suggested that Amy was to be both Nilaminra's representative and Ravero's guardian (which made here a detachment to a Renvarian regiment). The Nini accepted this and during Marem 10:th to 15:th, the forces gathered at the gates.
Meanwhile, Arthon faced opposition once again in Nekuram which forced him to go back and for a month stall the siege of Valdenwhik. After settling his business in Nekuram, Arthon focused his effort in building fortifications on the outskirts of the walls and out of range from the great ballistas and two trebuchets that were mounted on the walls. Although Arthon knew that it would be impossible for him to force his enemies out and for him to win the siege with his current forces, he had a strategy of closing off Marlun from mankind and thus creating a standstill, forcing a ceasefire and eventual peace agreement, even if he was not to see it himself. He was sure about this plan due to the fact that humanity was not as united as Nekuram but in small and large nations that were at odds with each other. It was also why, Arthon had speculated, the War for Marlun never was finished, due to humanity constantly struggling with itself..
Deployment
The forces of The Council of Four Kings were not too much prepared for making an assault at the scale that was needed and seeing Arthon's fort formation made the officers uneasy. The alliance's marshall Frust decided to make use of the Leoners from Leonerd to build small and quickly moveable ballista units that would be able to use fire ammunition. This was hastily done by dismantling several of the wall defences on Valdenwhik, leaving the wall much more vulnerable than it would be if they would lose. It was after these were done 19:th Marem that Frust finalizes the deployments all of the units, including his king and the king of Ravero himself Wallis Lionhiron. With all of that completed Frust gave the order to attack the day after.
Conditions
Outcome
The Council's forces begun a pursuit of the Nukurii forces so to end the conflict with haste. Their losses didn't mirror what Arthon lost but was not yet devastating.
- The King of Ravero decided to take up residence for a short time in Valdenwhik as a morale-boosting effort, having one of the most important countries kings available at all times.
- Frust was slightly injured but decided to move forward with his troops, eventually routing and destroying a cavalry diversion unit himself with 50 knights.
- Amy had done her duty perfectly according to officers but also done a lot of damage to the enemies. Arthon, who personally faced her and her group of friends, retreated after they fought.
Aftermath
- The Council's forces would make an immediate effort to take Glarn back, starting The second Siege of Glarn.
- Ravero's part of the forces is commended for their efforts by their king and by the marshal.
- The loss of Duke Geren makes way for Elian Martel to take the command of the Orfordian troops.
- Reinforcements from Orfordhwelm would reach the army to support in the siege of Glarn
- Arthon's plan for eliminating any threat to the success of his plan begins despite his loss
- More doubts are brought upon Arthon's tactics, leading to replacement officers being untrusting towards him
- Officer corps of Nekuram suffers from the losses from the battle which makes way for older generals from the elite to take place in the army of Nekuram.
- With news of the battle reaching Nekuram about a week later, Verit Declas begins plans for making it so that Nekuram's council forces Arthon back for new questioning of his losses.
Belligerents
Strength
- 18 000 Renvarian troops led by King Wallis Lionhiron and Marshal Frust
- 20 000 Orfordian troops led by general Elian Martel
- 7 500 Nilaminran troops indirectly led by Amy and her group of friends, formally led by general Axian Rhylhas
- 5 000 specialised and regular troops, consisting of mostly sword and shield infantry, archers, knights on horseback and spear infantry
- 2 500 elite Reliona devotees of the Norns Order, consisting of knights Reliona and infantry with swords of various kinds
- 5 000 XXX troops
- 3 regulars of the XXX army, consisting mostly of sword, spear and archer infantry
- 1 500 levies consisting mostly of spear or skirmish troops gathered as reinforcement for casualties after earlier battles
- 500 elite guard regiments with defenders speciality (spear and shield combined with bow and arrow) and heavy man-at-arms on foot
- 3 000 troops and volunteers from different smaller nations of humanity
- 2 000 regular defenders from all nations manning Valdenwhik's gate and walls as defenders
Casualties
Objectives
- Defeat the Nekurian army that has surrounded the Marlun side of the walls
- Clear a path to Glarn in order to set up a new starting ground for continued defence of Marlun and the fight against Nekuram
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