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Crusader's Adventures

The is the main timeline for the campaign

Crystal Crisis

... 1470

The first arch of the campaign. Where we have to save our home from destruction as the crystal protecting us begins to fail.

  • 1470 CC

    8 Gnoma
    1470 CC

    8 Gnoma

    Leaving Home
    Era beginning/end

    Today we leave our home in search of a way to save it.

    Location
    Naledzund
  • 1470 CC

    9 Gnoma 03:00
    1470 CC

    12 Gnoma 03:00

    Faught a Kraken
    Life, Achievement/ Win

    We kicked the crap out of a Kraken. It does not matter that it was already hurt and we used a ship. We got its eye.

  • 1470 CC

    12 Gnoma 04:00
    1470 CC

    16 Gnoma

    A favor for favor
    Life, Career

    Vontra asks for assistance stopping vandles from destroying a library. In return he granted Eladriel divine magics.

    Location
    Isle of Sin
  • 1470 CC

    13 Gnoma
    1470 CC

    14 Gnoma

    Druid Magic
    Life, Education

    Our druids began their life long journey to understand and control the natural world and its magic.

    Location
    Isle of Sin
  • 1470 CC

    15 Gnoma
    1470 CC

    15 Gnoma

    Freed a demon
    Life, Failure / Mishap

    At the Isle of Sin, a seaside resort, we stole a bunch of stuff and murdered a guy to free a priest. It turns out the priest was actually a demon. Once free it unleashed thousands of birds on the unsuspecting resort goers. Many people died...

    Location
    Isle of Sin
  • 1470 CC

    17 Gnoma
    1470 CC

    18 Gnoma

    Trouble on the Mainland
    Military action

    Finally reaching the mainland of Faerun, after a harrowing ship wreck, we "acquired" some money and potions. Aaaand faught an undead army.

  • 1470 CC

    19 Gnoma
    1471 CC

    9 Humana

    Crysis Averted
    Era beginning/end

    Astoshan agrees to fix the issue with the crystal in trade creating the first agreement between the undead city and the living in 500 years