Daggerford Armed Forces

[breadcumb]   Нашему сайту необходима поддержка - поскольку любого свободного времени не хватает.   Подпишитесь на Boosty или Patreon
The Duchy of Daggerford is a relatively small realm and its armed forces are not large in number. All members of the lawkeeper races must be ready to defend their homes and lives. Daggerford soldiers - 100 The defense of the duchy is ultimately the job of the duchess of Daggerford, Lady Morwen Daggerford , although that duty is traditionally delegated to the duke’s master-at-arms, Lord Llewellyn Longhand. The duke’s master-at-arms directly controls the duke’s soldiers, who are primarily based at Castle Daggerford, but also posted in hamlets throughout the duchy. By agreement with the duke, the town of Daggerord maintains its own militia, trained by duchess' soldiers. Commander Sherlen Spearslayer leads the Daggerford Militia. The commander reports to the duke’s master-at-arms and is served by three captains, each of whom commands one of three 8-hour shifts: the morning shift, the evening shift, or the night shift. Law-and-order within the town is the purview of the duke’s lawsword, who, despite the traditional title, reports to the Council of Guilds. Duke’s Lawsword Rauthgar Thundersworn is served by a half dozen lesser lawswords, who split their time between patrolling the town streets, visiting the town’s taverns, and patrolling the caravan grounds outside the walls. Any one of the lawswords can call on active militia members to back them up in a dangerous situation. While the City of Splendors does not formally base troops in Daggerford, the Lords of Waterdeep do dispatch regular patrols of Waterdeep’s soldiers down to Daggerford and back. Such patrols are usually timed so that there is always a patrol of Waterdhavian soldiers spending the night at the town’s barracks.

Daggerford Militia

  200 Members   All able-bodied, adult residents of Daggerford are required to be members of the militia. Even transients of the right age find themselves either training with the militia or asked to leave the town. If a person stays longer than two weeks, a militia soldier shows up at his residence to induct him. Of course, the person can try to evade this duty, but in a town the size of Daggerford, this is difficult. Anyone can avoid the duty by paying the expenses of another militiaman, but most residents would rather spend the time than the money. Those living in outlying areas are also expected to have militia training and duty. This is mainly accomplished by local musters, usually at the estate of a local baron or the common of a hamlet under the training of the duke’s soldiers. In a practical sense, this means that most inhabitants of the duchy are 1st level warriors, not 1st level commoners, although all classes and skills are welcome. New militia recruits are taught to ride and to use a spear. Each militiaman is given one spear and one suit of studded leather armor. If the armor is ruined in any way, the militiaman must replace it. Spears are replaced free. All militia equipment, aside from spears and armor, must be supplied by the militia member. The militia has the use of light warhorses owned by the town and kept in the town stables. The town must be repaid for the loss of a horse, either with money or with extra militia service. Any militia member who can afford such weapons as maces and swords is trained in their use by the duke’s master-at-arms, Lord Llewellyn Longhand. The duke’s master-at-arms also provides advanced training in swords and riding to the minor nobility. The duke’s huntmaster, Kelson Darktreader , gives instruction in bows and other hunting weapons to those with talent. Militia duty is actually quite light, except in times of trouble. Militia members must show up for training at least one day per month. The militia is split up into various troops, and these troops meet on different days. Militia troops must serve three days out of the month, serving as in-town street patrol, wall guard, or road patrol (along the Delimbiyr Route or the Trade Way). Usually, at least two veteran militia members are on duty on any given day, while the new militia members train and help the veterans. Militia members who participate in combat or other hazardous missions are entitled to split any loot they obtain among them. The town is entitled to buy any magic items deemed necessary for the well-being of the town. Militia members who die in the line of duty will be raised if possible, but there is only one priest in Daggerford with this ability. Veteran militia members have priority for being raised. The main problem the militia has is hanging on to its veteran members. If they gain any significant expertise, the militia’s best swords are hired away by caravan masters, go off to the mercenary hiring fairs in Waterdeep, or try their hands at adventuring.

 
Если вы хотите что то добавить или присоединится к команде редакторов - пишите комментарии
 
 
Внимание! Имеется скрытый контент, доступный только подписчикам. Подписка - бесплатна. Детальнее - читай здесь.
 
  Вы можете присвоить себе следующие роли, чтобы расширить видимый контент:   Silver Marches   Daggerford   Baldur's Gate   Neverwinter   Waterdeep   Deadsnows
  RSS канал данного сайта   Подпишитесь на Boosty или Patreon
Тип
Military, Armed Forces
Уровень подготовки
Trained
Уровень ветеранства
Trained
Головная организация
Место
Известные участники

Комментарии

Please Login in order to comment!