Gauntlgrym

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Gauntlgrym     Gauntlgrym has a complex and contradictory history, the gist of it depending on who’s doing the telling. Humans have one story, of what they know from recent years, but for us dwarves, Gauntlgrym is an ancient place, first delved as a mine in the earliest days of Old Delzoun. All sorts of myths persist about the great mithral doors of the city, but at its start, Gauntlgrym was simply a mine. When they delved too deeply, the dwarves there discovered the presence of a great being of flame, sealed the mines, and left. Only later, when the humans begged the Delzoun dwarves to build one, was there ever a city in Gauntlgrym. It arose because, this time, the dwarves succeeded in harnessing the primal power of fire in the depths, thus creating the Great Forge that made the city possible. Or so the stories go.   Despite all the quests undertaken by adventurers down the centuries, none ever truly found the ancient city until the ghosts of Gauntlgrym’s former denizens began calling to living dwarves to seek out the city. And some did — or tried to, anyway. Shortly thereafter, the orc wars began anew, and nearly every dwarf’s attention turned back to the existing dwarfholds and the dangers those places now faced. Gradually, as the orcs were pushed back and the dwarven cities secured anew, those delvers began to recall their promises to their ancestors. Further, when the war ended, King Bruenor Battlehammer of Mithral Hall promised to lead the dwarves to Gauntlgrym and reclaim it for the dwarves of the North.   It took fierce fighting to drive out the creatures that had claimed the city from below, and no one is quite sure who or what — aside from the drow — had tried to occupy Gauntlgrym, but in the end, the dwarven armies prevailed, and Bruenor claimed the victory. King Emerus Warcrown of Citadel Felbarr was gravely wounded, and Bruenor proclaimed him the second king of Gauntlgrym before his death. When dear Emerus passed on, Bruenor assumed the rule of Gauntlgrym, once again abdicating the leadership in Mithral Hall.   There are some who think that King Bruenor has designs on a great, restored empire of Delzoun, with the dwarves of all the North — from Ironmaster to Adbar and Sundabar — swearing him fealty. Others fear that he will punish those settlements that didn’t contribute warriors to the cause to retake Gauntlgrym, but those folk don’t know the returned king very well. If he wants a reborn Delzoun, may Moradin and his children grant him the wisdom to do it right, and the fortitude to see it through. It’s a throne I wouldn’t wish on anyone.   The rise of a dwarven city so close to the coastal powers of Neverwinter and Waterdeep brings about its own special opportunities and concerns. Surely, once they get their forges going properly, the dwarves will sell armor and weapons similar to the excellent pieces they forged in the eastern cities of Old Delzoun, and this merchandise may lessen the demand for goods from more distant dwarven settlements. In particular, Sundabar is worried that its weapons will no longer be sought after along the Sword Coast, and is looking southward for new markets in Elturgard and elsewhere.   Beyond the great mithral doors of the city lies the great Iron Tabernacle, the holy center of Gauntlgrym, which the priests of all the Morndinsamman are meticulously restoring to honor the gods. Every portion of the city has a road or passageway that eventually leads back to this site, a vast cavern of crisscrossing walkways and great stairs. In its lowest levels, the Tabernacle holds the resting places of countless of Gauntlgrym’s dead. Scholars have set about cataloging the lineages recorded here, to give King Bruenor a more complete picture of the bloodlines of the city, and to determine whether any of the living clans have relations or honored dead among those interred.   Deeper still is the Great Forge of Gauntlgrym, where in times past hammers rang off adamantine anvils to forge wonders from every conceivable type of metal. Now the forge might be brought back to life again, and soon — the priests and spellcasters of the city are working on a means of containing the great heat emanating from the Fiery Pit where the being of pure flame is contained, to harness the unquenchable fire as the dwarves of old did.   THE CANTICLE OF GAUNTLGRYM   Passed down by dwarves throughout the North for centuries, the Canticle of Gauntlgrym is now something of an anthem for the reclaimed city. It is often sung on the road by dwarven travelers on their way to make a life in Bruenor’s halls.   Silver halls and mithral doors Stone walls to seal the cavern Grander sights than e’er before In smithy, mine, and tavern Toil hard in endless night In toast, oh, lift yer flagon! Ye’ll need the drink to keep ye right At forge that bakes the dragon. Come Delzoun, come one and all! Rush to grab yer kin And tell ’em that their home awaits In grandest Gauntlgrym!

 
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