Glarald Faerondaerl
-Race: Elf -Class: Fighter -Background: Far Traveler -Gender: Male -Description: --Appearance: Unusual eye color (or two different colors) --High Ability: Constitution-hardy, hale, healthy --Low Ability: Dexterity-clumsy, fumbling --Talent: Expert dart thrower and rock skipper --Mannerism: Chews something --Interaction Trait: Hot tempered --Values: Knowledge (Neutral), Loyal to a benefactor, patron, or employer --Flaw or Secret: Has a powerful enemy
Race: Elf -Subraces and Variants: --Subrace: Eladrin -Physical Characteristics: --Age: 525 years --Height: 5'8" --Weight: 146 lbs. --Eyes: Green --Skin: Light Brown --Hair: White
Class: Fighter -Martial Archetype: Battle Master -Personality: --Heraldic Sign: A skull with a dagger through it, representing the doom you bring your enemies --Instructor: Weapon Master . Your mentor helped you to become one with your chosen weapon, by imparting highly specialized knowledge of how to wield it most effectively. --Signature Style: Cunning. You dart in to attack at just the right moment and use small-scale tactics to tilt the odds in your favor. --Became a fighter because: I could always pick up just about any weapon and know how to use it effectively.
Background: Far Traveler -Trait: I express affection or contempt in ways that are unfamiliar to others. -Ideal: Adventure. I'm far from home, and everything is strange and wonderful! (Chaotic) -Bond: I'm fascinated by the beauty and wonder of this new land. -Flaw: I am secretly (or not so secretly) convinced of the superiority of my own culture over that of this foreign land. -Why Are You Here?: Fugitive -Where are you from?: The Underdark
Life -Alignment: Lawful Good -Origin: --Birthplace: In a prison or in the headquarters of a secret organization --Absent Parent(s): Your parent(s) disappeared to an unknown fate --Family Lifestyle: Comfortable --Childhood Home: Small house --Childhood Memories: I had a few close friends and lived an ordinary childhood. --Siblings: ---Valanthe: ----Gender: Female ----Race: Elf ----Alignment: Neutral Evil ----Occupation: Politician or bureaucrat ----Status: Alive, but doing poorly due to injury, financial trouble, or relationship difficulties ----Relationship: Friendly ----Birth Order: Younger -Life Events: --Boon: A relative bequeathed you a simple weapon of your choice. --Supernatural Event: You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain that it was an omen of some sort. --Adventure: You were wounded, but in time you fully recovered. --Job: You spent time working in a job related to your background. Start the game with an extra 2d6 gp. -Trinket: A wooden box with a ceramic bottom that holds a living worm with a head on each end of its body
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