Renaer Neverember

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Renaer Neverember

Renaer is the estranged son of Dagult Neverember, the former Open Lord of Waterdeep and the current Lord of Neverwinter. Father and son detest one another, and Renaer is least happy when he finds himself forced to deal with some mess his father left behind. Qualities that both share include striking good looks, a love of drink, and a flair for diplomacy. What Renaer lacks is his father’s belligerence, ill temper, and bad judgment.   Renaer lives off a sizable inheritance left to him by his mother. Approaching middle age, he has given up adventuring and settled down somewhat. As a Harper, he spends a lot of time defending Waterdavians against those who, like his father, would deprive them of their coin and rights. He owns Neverember House, a four-story residence in the Sea Ward. Renaer spends as little time there as possible, however, since it’s constantly under surveillance by spies loyal to his father. His friends have an open invitation to use the house as they please, while Renaer spends most of his free time in taverns and festhalls.   Some believe that Renaer’s estrangement from his father is nothing but an act, and that anyone who bears the Neverember name is an enemy of Waterdeep. Renaer just shakes his head at such accusations and gets on with his life. He has many powerful friends to watch his back.   Game Statistics Renaer Neverember is an Illuskan human who has the statistics of a swashbuckler (see below), with these changes:   Renaer is chaotic good. He speaks Common. Saeth Cromley Saeth Cromley is a retired sergeant of the City Watch, a likable fellow with a sharp, sarcastic wit. He occasionally comes out of retirement at the request of Barnibus Blastwind, and he assists the mage in investigating unusual crimes in the city. Cromley helps Barnibus relate to the common folk, and he is good at coaxing information out of them. Though Cromley was once a strict proponent of Watch regulations and dress codes, he has grown a bit lax in both matters now that he’s officially retired.     SWASHBUCKLER   Medium humanoid (any race), any non-lawful alignment   Armor Class 17 (leather armor)   Hit Points 66 (12d8 + 12)   Speed 30 ft.   STR 12(+1) DEX 18(+4) CON 12(+1) INT 14(+2) WIS 11(+0) CHA 15(+2) Skills Acrobatics +8, Athletics +5, Persuasion +6   Senses passive Perception 10   Languages any one language (usually Common)   Challenge 3 (700 XP)   Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.   Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.   Actions   Multiattack. The swashbuckler makes three attacks: one with a dagger and two with its rapier.   Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.   Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Relationships

Dagult Neverember

father (Vital)

Towards Renaer Neverember

1
-3

Honest


Renaer Neverember

son (Trivial)

Towards Dagult Neverember

-2
0

Dishonest



 
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