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Camp Bisyl

"Be sure to watch your back in Bisyl.
You can be sure something else is."
  • Lucianna Loche
  • Camp Bisyl began as a temporary encampment and staging ground for the recolonization of the abandoned, flooded city. After several failed early expeditions across the river, the colonists prepared for a lengthy stay in the waterlogged swamp.
    Camp Bisyl has become a slum of semi-permanent structures suspended above the mud of the outer islands north of the ruined city. Expeditions are still sent into the city every so often, however, they never make it far before the colonists are pushed back by a number of monsters and creatures that now call the city home.
    The waterlogged city of Bisyl resists reclamation after the great flood. A temporary encampment turned shanty town grew up on several large islands outside the city as a staging ground for recolonization.

    Demographics

    Common: Human, Dwarf, Halfling
    Uncommon: Elf, Half Elf, Half Orc
    Rare: Everything Else

    Government

    The camp is run by the captain of the expedition, a position that is decided by the prior captain before they die.

    Defences

    Palisade of wooden stakes defending the bridge to the mainland that creates a chokepoint into the village.

    Industry & Trade

    Traders from New Aldmoor travel on infrequent resupply missions to the village.
    Founding Date
    10418
    Type
    Slum
    Population
    100
    Inhabitant Demonym
    Bisian
    Location under
    Owning Organization
    Characters in Location
    Related Reports (Secondary)

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