Nosferatu

Not all curses are created equal, and even the Damned have outcasts. These are the Nosferatu, the most overtly disturbing of the undead. Only sometimes able to pass as human, the Haunts are horribly warped by the Embrace, either physically or… otherwise. They dwell in shadows that other vampires would not dare. Even other undead fear the Nosferatu, for their unsettling seemings are constant reminders that those Kindred who look mortal are not. They grudgingly respect the Nosferatu as well. These blighted creatures have incredible powers of stealth, terrifying strength, and they embody the monstrous destructive force that every one of the Damned can muster if pushed too far. If they had their druthers, most other clans would prefer never to associate with the Nosferatu at all, yet the Haunts’ inarguable talents and brute force make them too dangerous to ignore. So other Kindred offer them a tense hospitality, hide their unease behind wary diplomacies and pray that the Nosferatu leave as soon as possible.   Many Nosferatu conceal their loneliness and resentment behind masks of indifference. They scoff in turn at those who recoil from them, belittling pretty vampires with soirées and silly political games, all the while seething at their exclusion. This isolation has fostered strong familial bonds among the Nosferatu. To those outside their ranks, they put on a unified front, creating the impression of a single extended network. The truth, of course, is that Nosferatu squabble and compete with one another as much as members of any other clan — but when faced with an outside threat, they close ranks.   The Nosferatu’s inability to blend in with society forces them to dwell apart, often congregating in places others shun. Some find sanctuary in the sewers, using influence with mortal government and construction, as well as their own substantial strength, to expand simple maintenance tunnels and sluiceways into vast underground warrens. Others lurk in cemeteries, sharing aboveground crypts with sedentary occupants. Still others prefer abandoned homes, often giving rise to neighborhood urban legends of haunted houses, or exist in the basements or boiler rooms of modern office buildings. Tradition holds that any Nosferatu is welcome in any warren until she provides her brethren reason to expel her. The Haunts might not all get along, but they recognize their common bond — not that they have any choice, since it follows their aspect like a miasma   Feared by and therefore ostracized from society, many Nosferatu become as alien as their demeanor. Others choose the opposite path, becoming surprisingly cultured, well mannered and well spoken to compensate for their unnerving seeming. The latter are the Haunts most frequently found playing politics with other Kindred. The Nosferatu are also known as purveyors of information. Not only do their supernatural powers make them foes to be reckoned with, but many elder Nosferatu are keepers of ancient lore, rivaling anything preserved by the Ventrue or Mekhet. Sophisticated Haunts trade knowledge the way other Kindred trade favors, and if a Nosferatu doesn’t know something, he can probably scare someone who does into telling him. It is this trade in terror, more than anything else, that makes the Nosferatu too valuable — and too dangerous — to ignore. After all, one never knows what the horrid Haunts tell one’s enemies, or how many of them wait in ambush.

Covenant

The Nosferatu are everywhere. The Invictus nervously welcomes them as enforcers, informants and soldiers. Those Nosferatu who obtain power in the First Estate tend to extremes; becoming relatively benevolent rulers, remembering what it was like to be downtrodden, or attempting to make up for the anguish they suffered by heaping it upon others. Haunts who seek to understand why God has done this to them, and those penitents who feel that they must atone for whatever sins drew the curse upon them, find solace in the ranks of the Lancea Sanctum. Haunts often find a place among the Ordo Dracul, where their disturbing bearing has little immediate effect on their achievements in the covenant (and might even aid them, as it discourages casual social calls). The Carthians appeal to those who are concerned with constructing a society in which everyone, no matter how unsettling, has a voice. Those Nosferatu who truly suffer beneath the weight of their curse often find the redemptive teachings of the Circle of the Crone far too tempting to resist. Even the unbound attract those who accept their terrifying nature and who want to tear down the system that quakes at their passing — or those who just want to get away.

Appearance

No two Nosferatu have exactly the same air, though troubling characteristics often follow patterns within “families.” Discolored leathery skin, gaping maws, rubbery skin, misshapen heads, odors like grave earth, bulging eyes, queasy stares and personal habits, gnarled hands, ineffable feelings of dread, sagging flesh — all these and more are the hallmarks of the clan. Not every Haunt is physically deformed. Indeed, many are not, instead discomfiting those who look upon them with indescribable unease. The darkness and filth in which many Nosferatu dwell make their foul miens (and fouler odors) even worse.

Havens

Most Nosferatu dwell in places far from mortals, such as abandoned warehouses, graveyards, basements and of course the ever-popular sewers and subway tunnels. That said, some few Nosferatu choose to flout tradition and take their havens in penthouses, fantastic manors — anyplace where they can enjoy the luxuries of wealth yet still count on substantial privacy.

Background

Nosferatu normally choose progeny from among society’s castoffs, such as the homeless, the mentally ill and criminals. Many Nosferatu Embrace out of spite, using the curse to punish vanity, cruelty or other such “sins.” Assuming a sire wants a childe to survive — which isn’t always the case — Haunts tend to choose self-reliant individuals who might actually be able to manage their new condition. Few Nosferatu Embrace out of love or affection, though even this is not unheard of. Rare but heartbreaking are the tales of a Nosferatu determined to “gift” his love with the Requiem, only to find himself the object of his beloved’s loathing when she learns what’s been done to her.

Weakness

All Nosferatu are repulsive or at the very least uncomfortable to be around. The cause need not be a physical deformity. A palpable aura of menace, a charnel odor or the undeniable manner of a predator is just as compelling as a twisted body. With regard to dice pools based on Presence or Manipulation Attributes in social situations, the 10-again rule does not apply. Additionally, any 1’s that come up on a roll are subtracted from successes. (This latter part of the weakness does not affect dramatic failure rules.) This weakness does not apply to dice pools that involve the Intimidation Skill, or to the Composure Attribute

Organization

The Nosferatu have little formal organization, but as stated previously they do tend to band together in the face of outside threats. The clan is almost tribal, with differing “families” of Nosferatu often sticking together or warring against one another. Clan hierarchy, such as it is, is usually determined by a combination of seniority and actual merit.

Plural

Nosferatu

Pronounce

NOSS-feh-RAH-too

Nicknames

Haunts, Worms

Disciplines

Nightmare, Obfuscate, Vigor

Favored Attributes

Composure or Strength
Genetic Ancestor(s)

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