Hunter Clans
Organisations of Hunters, usually consisting of a central family, for whom the Clan is named, and a number of unrelated hunters who have sworn alliegance to the Clan.
Clans have symbols, which members, especially unrelated members, commonly get tattooed, so they can be used to identify other members of the Clan to other members, or to members of other Clans.
Members of Clans also swear to uphold The Code, although the actual rules involved may different from Clan to Clan.
Clans are usually, although not always, Matriarchal, and the Matriach (or other leader) is responsible for tracking ongoing hunts, assigning back-up or support, and recording the results of hunts.
Hunter Clans also maintain Beastiaries, records of the monsters the Clan has hunted. These Beastiaries are closely guarded secrets, and are never shown to non-Clan members. The only exception to this rule are the Beastiaries of Clans who are whiped out, which are traditionally passed to the Clan with the closest geographic territory, or with whom they had the closest alliance, to be added to that Clan's Beastiary, so the accumulated knowledge is not lost.
Clans tend to be isolationist, working with other Clans only when absolutely necessary, maintaining fairly strict territory lines, and often refusing to share knowledge between packs.
Clans have symbols, which members, especially unrelated members, commonly get tattooed, so they can be used to identify other members of the Clan to other members, or to members of other Clans.
Members of Clans also swear to uphold The Code, although the actual rules involved may different from Clan to Clan.
Clans are usually, although not always, Matriarchal, and the Matriach (or other leader) is responsible for tracking ongoing hunts, assigning back-up or support, and recording the results of hunts.
Hunter Clans also maintain Beastiaries, records of the monsters the Clan has hunted. These Beastiaries are closely guarded secrets, and are never shown to non-Clan members. The only exception to this rule are the Beastiaries of Clans who are whiped out, which are traditionally passed to the Clan with the closest geographic territory, or with whom they had the closest alliance, to be added to that Clan's Beastiary, so the accumulated knowledge is not lost.
Clans tend to be isolationist, working with other Clans only when absolutely necessary, maintaining fairly strict territory lines, and often refusing to share knowledge between packs.
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