Air Healing Adept
Air Healing Adept
Requires Air Healing Apprentice
Bonus Action - Roll Acrobatics, with advantage if you have teleported this turn. On a 20 or higher, all creatures within 5 feet of you regain 1d10 hit points. On a natural 1, you gain a level of exhaustion.
Bonus Action - Roll Acrobatics, with advantage if you have teleported this turn. On a 20 or higher, all creatures within 5 feet of you regain 1d10 hit points. On a natural 1, you gain a level of exhaustion.