Air Healing Master
Air Healing Master
Requires Air Healing Adept
At the beginning of your turn, set your Category to 0. For every 20 feet you travel, your Category increases by 1.
Whenever you heal a creature with Air Healing Adept, you may heal it an additional x d10 hit points, where x is your Category.
At the beginning of your turn, set your Category to 0. For every 20 feet you travel, your Category increases by 1.
Whenever you heal a creature with Air Healing Adept, you may heal it an additional x d10 hit points, where x is your Category.