Bone Devil

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Bone Devil Traits

   

Creature Type

  You are a Fiend (Devil).    

Size

  Your size is Large.    

Speed

  Your walking speed is 40 feet.    

Bone Devil Wings

  You have a flying speed of 40 feet.    

Bone Devil's Weakspot

  Whenever a creature you aren't facing deals damage to you, you must roll a death saving throw.    

Bone Spikes

  Whenever a creature hits you with a melee attack, they take 1d6 piercing damage.    

Born in Fire

  You are immune to fire damage.    

Curse of Celestia

  Whenever another creature would cause you to regain hit points, you instead lose that many hit points.    

Hellsight

  You have 30 feet of darkvision and may see through magical darkness.    

Infernal Hide

  You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered.    

Magic Resistance

  You have advantage on saving throws against spells and other magical effects.    

Sharp Bones

  Whenever you hit a creature with an unarmed attack, they gain a stack of bleeding until healed.    

Scorpion Stinger

  Bonus Action - Make an unarmed attack against a creature within melee range of you. If you hit, your target takes an additional 1d12 poison damage and becomes poisoned until your next turn.    

Unnatural

  You are immune to poison damage and being poisoned.    

Sometimes fear is the appropriate response.