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Bone Devil Traits
Creature Type
You are a
Fiend (Devil).
Size
Your size is
Large.
Speed
Your walking speed is
40 feet.
Bone Devil Wings
You have a
flying speed of
40 feet.
Bone Devil's Weakspot
Whenever a
creature you aren't
facing deals
damage to you, you must roll a
death saving throw.
Bone Spikes
Whenever a
creature hits you with a
melee attack, they take
1d6 piercing damage.
Born in Fire
You are
immune to
fire damage.
Curse of Celestia
Whenever another
creature would cause you to
regain hit points, you instead
lose that many
hit points.
Hellsight
You have
30 feet of
darkvision and may see through magical darkness.
Infernal Hide
You have
resistance to
bludgeoning,
piercing, and
slashing damage from nonmagical
attacks that aren't
silvered.
Magic Resistance
You have
advantage on
saving throws against spells and other magical effects.
Sharp Bones
Whenever you hit a
creature with an
unarmed attack, they gain a stack of
bleeding until
healed.
Scorpion Stinger
Bonus Action - Make an
unarmed attack against a
creature within
melee range of you. If you hit, your target takes an additional
1d12 poison damage and becomes
poisoned until your
next turn.
Unnatural
You are
immune to
poison damage and being
poisoned.
Sometimes fear is the appropriate response.