Goldmoon Hand Cannon

Goldmoon Hand Cannon

Firearm

Common

Ammunition, Light, Loading (6)

Weapon - At the beginning of your turn, you may roll Sleight of Hand. On a 20 or higher, you gain an additional bonus action this turn. On a 9 or lower, you deal 2d6 piercing damage to yourself.

Overheat - At the end of your turn, if you attacked with this weapon more than once this turn you must roll Tinker's Tools. On a 9 or lower, you take 6d6 fire damage.

Type Damage Damage Range
Martial Ranged 1d6 Piercing 30/60 ft

Cost: 750 sp
Weight: 3 lb

"And thus, Goldmoon's legacy became destruction."