Goldmoon Hand Cannon
Goldmoon Hand Cannon
Firearm
Common
Ammunition, Light, Loading (6)
Weapon - At the beginning of your turn, you may roll Sleight of Hand. On a 20 or higher, you gain an additional bonus action this turn. On a 9 or lower, you deal 2d6 piercing damage to yourself.
Overheat - At the end of your turn, if you attacked with this weapon more than once this turn you must roll Tinker's Tools. On a 9 or lower, you take 6d6 fire damage.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d6 | Piercing | 30/60 ft |
Cost: 750 sp
Weight: 3 lb