Weapon Properties
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Ammunition
You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack.Arcane Focus
You can use an Arcane Focus as a spellcasting focus as well as a weapon to make spell attacks, using Intelligence for the attack and damage rolls.Breakable
When you critically hit or critically miss with a breakable weapon, it breaks. If you critically hit, your target becomes vulnerable to your damage for the rest of the turn, then you roll critical damage as normal. If you critically miss, you deal critical damage to yourself.Crushing
Attacks made with crushing weapons deal double damage against AP.Deathrot
Whenever you deal damage with a deathrot weapon to a creature, they gain a stack of deathrot until they rest.Divine Focus
You can use a Divine Focus as a spellcasting focus as well as a weapon to make spell attacks, rolling Insight instead of a normal attack roll and adding your Wisdom modifier to the damage roll.Finesse
When making an attack with a finesse weapon, you use your choice of Strength or Dexterity for the attack and damage rolls.Heavy
While equipped with a heavy weapon, your movement speed is halved.Instrument
You can use an instrument as a spellcasting focus as well as a weapon to make spell attacks, rolling Performance instead of a normal attack roll and adding your Charisma modifier to the damage roll.Improvised
Improvised weapons require special proficiencies. (see Improvised Weapon Specialist)Light
A light weapon may be equipped in your offhand as a secondary weapon, with the following ability:- Bonus Action - Make an attack with your secondary weapon.