Imp

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Imp Traits

   

Creature Type

  You are a Fiend (Devil).    

Size

  Your size is Small.    

Speed

  Your walking speed is 20 feet.    

Born in Fire

  You are immune to fire damage.    

Familiar

  During a shared long rest, you may become a familiar for another willing creature until either of you decides to end your contract. While you are a creature's familiar, you may communicate telepathically with each other while you are on the same plane and they gain your Magic Resistance trait while they are within 10 feet of you.   You may only be a familiar for one creature at a time.    

Hellsight

  You have 30 feet of darkvision and may see through magical darkness.      

Imp Weakspot

  Whenever a creature deals damage to you, you take twice as much damage and gain a level of exhaustion.    

Imp Wings

  You have a flying speed of 40 feet.    

Infernal Hide

  You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered.    

Magic Resistance

  You have advantage on saving throws against spells and other magical effects.    

Scorpion Stinger

  Bonus Action - Make an unarmed attack against a creature within melee range of you. If you hit, your target takes an additional 1d12 poison damage and becomes poisoned until your next turn.    

Unnatural

  You are immune to poison damage and being poisoned.    

Remarkably fragile for being raised in the harshest conditions in the multiverse.