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Quasit Traits
Creature Type
You are a
Fiend (Demon).
Size
Your size is
Small.
Speed
Your walking speed is
40 feet.
Abyssal Resistance
You are
resistant to
cold,
fire, and
lightning damage.
Darkvision
You have
30 feet of
darkvision.
Demonic Hide
You have
resistance to
bludgeoning,
piercing, and
slashing damage from
nonmagical attacks.
Familiar
During a shared
long rest, you may become a
familiar for another willing
creature until either of you decides to end your contract. While you are a creature's
familiar, you may communicate telepathically with each other while you are on the same plane and they gain your
Magic Resistance trait while they are within
10 feet of you.
You may only be a
familiar for one
creature at a time.
Magic Resistance
You have
advantage on
saving throws against spells and other magical effects.
Quasit Claws
Whenever you deal
damage with an
unarmed attack, your target takes an additional
2d4 poison damage and becomes
poisoned until your
next turn.
Quasit Weakspot
Whenever a
creature you are
facing deals
damage to you, you take
twice as much
damage and gain a level of
exhaustion.
Unnatural
You are
immune to
poison damage and being
poisoned.
Remarkably fragile for being raised in the harshest conditions in the multiverse.