Quasit

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Quasit Traits

 

Creature Type

  You are a Fiend (Demon).    

Size

  Your size is Small.    

Speed

  Your walking speed is 40 feet.    

Abyssal Resistance

  You are resistant to cold, fire, and lightning damage.    

Darkvision

  You have 30 feet of darkvision.    

Demonic Hide

  You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.    

Familiar

  During a shared long rest, you may become a familiar for another willing creature until either of you decides to end your contract. While you are a creature's familiar, you may communicate telepathically with each other while you are on the same plane and they gain your Magic Resistance trait while they are within 10 feet of you.   You may only be a familiar for one creature at a time.    

Magic Resistance

  You have advantage on saving throws against spells and other magical effects.    

Quasit Claws

  Whenever you deal damage with an unarmed attack, your target takes an additional 2d4 poison damage and becomes poisoned until your next turn.    

Quasit Weakspot

  Whenever a creature you are facing deals damage to you, you take twice as much damage and gain a level of exhaustion.    

Unnatural

  You are immune to poison damage and being poisoned.    

Remarkably fragile for being raised in the harshest conditions in the multiverse.