Water Healing Adept
Water Healing Adept
Requires Water Healing Apprentice
Bonus Action - Choose a creature within 10 feet of you, then roll Medicine. On a 20 or higher, you may heal your target 1d8 hit points for each Water Charge you have.
Bonus Action - Choose a creature within 10 feet of you, then roll Medicine. On a 20 or higher, you may heal your target 1d8 hit points for each Water Charge you have.