Water Healing Apprentice
Water Healing Apprentice
Requires NO Air Healing Apprentice
Requires NO Earth Healing Apprentice
Requires NO Fire Healing Apprentice
Reaction - Whenever a creature within 5 feet of you receives 5 or more damage, if you have less than 5 Water Charges, you may use your reaction to store a Water Charge.
Whenever you heal another creature, you may consume any number of Water Charges to increase the healing by 1d8 for each charge consumed.
Requires NO Earth Healing Apprentice
Requires NO Fire Healing Apprentice
Reaction - Whenever a creature within 5 feet of you receives 5 or more damage, if you have less than 5 Water Charges, you may use your reaction to store a Water Charge.
Whenever you heal another creature, you may consume any number of Water Charges to increase the healing by 1d8 for each charge consumed.