Back to What's New in Ohma
Armor Points (AP)
There are many new abilities that allow you to gain
Armor Points (AP), which represent how well you are currently protected during each
round of
combat. Whenever you receive
damage while you have
AP, you first lose
AP instead of
hit points. Your
AP is set to
0 at the
beginning of your
turn.
Facing
Which direction you're
facing has never mattered more! The optional combat rules for
facing are in effect, so every
creature may only
see in the direction they are
facing. You may freely change which direction you're
facing as part of your
movement on your turn, and you may also change which direction you're
facing once at the beginning of any
reaction.
Backstab
Whenever a
creature is attacked from
behind, it receives
double the usual
damage. Watch your back!
New and Improved Weapon Properties
Combat Cube
The
Raven Queen enjoys the theater of combat, and prefers the actors stay on stage when performing. In the world of
Ohma, every fight takes place on a
battle map, and for as long as combat lasts a massive invisible cube surrounds the battlefield (typically extending
50 feet above and
20 feet below the dimensions of the
battle map). Any
creature that leaves the
battle map is considered a
loser and is unable to reenter the battle. The
cube prevents anything outside of it from harming anything inside of it, though
creatures that have yet to flee the battle may still enter.
The game has changed, but the players are the same.