Wrestling Slam
Wrestling Slam
Requires Wrestler
Action - A creature you have grappled must pass a DC 20 Constitution saving throw or take 1d12 bludgeoning damage and then become vulnerable to bludgeoning damage until the end of your next turn. You must be in Wrestling Stance and have a creature grappled to use this ability.
Action - A creature you have grappled must pass a DC 20 Constitution saving throw or take 1d12 bludgeoning damage and then become vulnerable to bludgeoning damage until the end of your next turn. You must be in Wrestling Stance and have a creature grappled to use this ability.