Yeti

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Yeti Traits

 

Creature Type

  You are a Monstrosity.    

Size

  Your size is Large.    

Speed

  Your walking speed is 40 feet.    

Big Soft Belly

  You are vulnerable to piercing and slashing damage.    

Chilling Gaze

  Action - Choose a creature within 15 feet of you that can see you. They must pass a DC 15 Constitution saving throw or take 3d6 cold damage and become paralyzed until your next turn. Creatures that are immune to cold damage are unaffected by this ability.    

Darkvision

  You have 30 feet of Darkvision.    

Fear of Fire

  If you have taken fire damage in the last turn, you have disadvantage on attack rolls and ability checks.    

Keen Smell

  You have advantage on Perception rolls that rely on smell.    

Simian Build

  You have a 40 foot climbing speed.    

Snow Camouflage

  You have advantage on Stealth rolls made to hide in snowy terrain.    

Yeti Claws

  Your unarmed attacks deal an additional 1d6 cold damage.    

Yeti Fur

  You are immune to cold damage.    

Yeti Hide

  Your AC is at least 12.    

Yeti Roar

  Bonus Action - All creatures of your choice within 15 feet of you must pass a DC 15 Wisdom saving throw or become frightened of you until the end of your next turn. You may only use this ability once per rest.    

Yeti adventurers are almost as rare as yeti politicians, though that only makes those few more determined.