Back to New Playable Species of Ohma
Yeti Traits
Creature Type
You are a
Monstrosity.
Size
Your size is
Large.
Speed
Your walking speed is
40 feet.
Big Soft Belly
You are
vulnerable to
piercing and
slashing damage.
Chilling Gaze
Action - Choose a
creature within
15 feet of you that can see you. They must pass a
DC 15 Constitution saving throw or take
3d6 cold damage and become
paralyzed until your next turn. Creatures that are
immune to
cold damage are unaffected by this ability.
Darkvision
You have
30 feet of
Darkvision.
Fear of Fire
If you have taken
fire damage in the
last turn, you have
disadvantage on
attack rolls and
ability checks.
Keen Smell
You have
advantage on
Perception rolls that rely on smell.
Simian Build
You have a
40 foot climbing speed.
Snow Camouflage
You have
advantage on
Stealth rolls made to hide in snowy terrain.
Yeti Claws
Your
unarmed attacks deal an additional
1d6 cold damage.
Yeti Fur
You are
immune to
cold damage.
Yeti Hide
Your
AC is at least
12.
Yeti Roar
Bonus Action - All
creatures of your choice within
15 feet of you must pass a
DC 15 Wisdom saving throw or become
frightened of you until the
end of your
next turn. You may only use this ability once per
rest.
Yeti adventurers are almost as rare as yeti politicians, though that only makes those few more determined.