The Clasp
Built upon the ruins of the old Winksman Thieves Guild founded under the rule of the Abastel dynasty, the Clasp is a very well established secret organisation consisting of thieves, fences, assassins, saboteurs, spies and smugglers. Based largely in and around Inion, through an elaborate network of subterranean tunnels, they run smaller outfits in the other larger settlements. Members are branded with the guild symbol upon their mid back, signifying allegiance and commitment. The Clasp operates like a business minded crime family; celebrating loyalty and truth to ones word over most other merits. A member pays their debts, keeps their promises and always seeks opportunities for the betterment of the Clasp.
Structure
Leaders of a Clasp sect are titled Spirelings, and they oversee assigned elements of the organisations functions. Spirelings hold equal power within a sect, and there is always an odd number acting within that location to break any disagreements over business ventures and actions.
Public Agenda
While the immediate assumption is that the Clasp is merely interested in profit at any cost (and that is a merit of the Clasp), they also wish to preserve the function and prosperity of the civilisation. It is well known that a thriving city is a profitable one, and an enemy of civilisation is a foe of the Clasp. They largely consider themselves a necessary dark underbelly, willing to do under-the-table deeds that the wealthy and powerful cannot commit with their own hands. The Clasp also understands that conflict breeds a healthy economy, and occasionally kindled the flames of unrest to keep things tense and profitable. There is also virtue in a distracted administration being easy to manipulated
History
There is rumours surrounding the Clasp and that they assisted the Archduchess in overthrowing the previous dynasty, and that there are still tenuous continuing relations.
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