The Cartographer's Guild
Everybody needs a good map, and the Cartographers are the ones that make it. Using conventional and magical means, the cartographers guild goes all across Onil to map out lands, oceans, mountains, deserts, and more.
An experienced cartographer is essential when planning nautical routes, planning a new settlement or an addition, and keeping leaders of a kingdom informed of any changes in their holdings. The guild also holds onto the originals of every map they create. If something new is being created, an original is made first and then a copy is created and given to the client. This is why it takes more time then one originally thinks for an order to be delivered.
Many think that's the extend of the guilds reaches. The Cartographers are an ancient organization though, and their ambition runs as deep. The guild can provide you with a copy of a kingdom in Lokrea easily. But what about that same area in the Faewild? What about the 5th level of Hell? What about an underwater city? For exorbitant fees and in some cases, only at the approval of certain bodies, you can get your hands on just about anything.
There are different ranks in The Cartographer's Guild. One will find a higher ranked cartographer also proficient in many other things, such as combat, operation of land, air, or sea vehicles, even lockpicking. They may be fluent in several languages, often exotic ones. These men and women have learned everything out of necessity to get their job done and stay alive in the far reaches of the universe, and are paid extremely well to do it.
Way back before the beginning of the Second Era, The Cartographers started added magical layers onto their map. The first thing they did was add a seal of authenticity to it. This expressed confidence to any purchaser, especially any second hand purchaser, of the validity of it. If the map was tampered with in any way, the seal would be broken. The guild does not specifically dissuade people from tampering with the maps they own (gives them more business later if anything), because there are valid reasons to do so. A personal owner of a map may not need to hire one of the guildmembers to come out for some small addition, so they may choose to mark it themselves. It does destroy the resell value of the map. A cartographer may be willing to add anything to an existing map for a lesser charge and maintaining the seal, but they'll only do it if it was their creation to begin with. Guild members cannot make any changes to a map that isn't their own without breaking the seal.
The second thing they did was in the Second Era gave all maps itself magical resistances. The map is resistant to regular water and fire, and no longer fades. The price increased for all of their maps after that point, just as it did when the original seal was added. Shortly after this addition was made, options were also made available for stronger magical auras or effects, or magical properties placed upon the map cases.
When these magical layers were placed upon the guild-created maps, many more were added onto the originals. The maps are immune to fire, water, and most other elements. They cannot be damaged by non magical weaponry. Every original copy of a map is delivered to the headquartes on the island east of Lokrea. Once there, a spell is placed that instantly teleports it to a sealed celler underneath the headquarters if an attempt is ever made to remove it from the property. The faction leader along with wither the original creator, or three other Master Cartographers, must be present to open this celler.
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