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Bachelor Party One Shot - Black Team V

Plot points/Scenes

Prisoners Missions

  The party are given small berries to eat in case of emergency. The berries will restore all spell slots/abilities that recharge and half their hit points, or restore all hit points but no spell slots or abilities - the choice is theirs to make when they consume the berry.   Magic items for the party to choose from (All Griffons Saddlebag)- Solar Staff Phantom Fire Staff Scorching Cleaver Wildman's Spinning Cleaver Bolt (Uses Hunting Rifle Stats instead of Crossbow) Phasing Bow (Uses Revolver stats instead of Bow) Ioun Sword (Longsword)  

Town Infiltration

Town map on TV screen, player tokens able to be controlled by the DM, players say where they want to move too.   Social section, party have to uncover where the portal is and how to open it.    

Portal to the Feywilds

  Portal is in a stone circle, and players must step through the correct arches in the correct order. Each arch has an animal above it.   The answer is in a riddle told to them by one of the towns folk:   I start my day soaring the skies, When below me I spy a treat. Scurrying through the grass it tries, Until my maw it greets.   Next I head underground, Burrowed away till night comes. In the night I see my friend, and what a dreadful sound. Screams and chittering like welcoming drums.   I spy my prey from the brush, With my yellow eyes and bloodfilled rush. I step through the gate, To the otherside where twilight waits.   The order of arches goes Hawk, Mouse, Badger, Fox, Wolf    

Road to the Palace of Twilight

  Small roadside encounter where the party must fight against a seemingly endless horde of fey creatures.   Large stone structure with a series of small recesses.   Gemstones scattered around the arena, must place the gemstones inside the recesses.  

Stealing the Artefact

  A large section where the party can either attempt to stealth through, or fight through.   A large palace with a multitude of floors, twisting halls and hidden traps.   B2 -   B1 -   First Floor -   Bridge across to the other side of the palace   Second Floor -   The artefact they are here for is inside a large reliquary guarded by -   The guardian of the reliquary is called a tall, yet slender, feminine presenting figure. Hair wild and unkept, with frizzles and split ends tangled around twigs and branches, her body only covered in a pale green almost body suit, with vines and thorns growing all over it, coming down to a long half skirt drapping down the back of her legs seemingly made of leaves that descend in colour from dark purple around her waist, to pale white around the bottom hem. She isn't wearing shoes, and instead of having a pair of humanoid legs like her top half would insinuate instead she has a pair of large fur covered thighs, with her legs ending in a pair of hooves.   After besting the Treasure Keeper she disappears into a flurry of purple leaves, leaving no trace of her behind, and the party are able to grab the artefact, and any extra if they so wish.   After taking the artefact the whole palace is illuminated only in a dark purple glow, with the vines along all the walls now sprouting flowers, creating a screeching alarm sound.   Run.  

Escape

Chase section, 4/5 turns where the party must succeed on athletic rolls, and can perform other actions. Being chased by a number of Fey creatures trying to stop them from escaping, arriving back at the portal to see a large fey creature blocking the portal.   The party can try to either fight the large creature and the descending forces behind them, or fight the large fey creature enough to get them to move away from the portal so they can quickly run through it.
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