Burning Spiders
Tradeable
Item | Price | Required Reputation |
---|---|---|
Deepstone Crystal | 75 gp | 1 |
Blindsight Brew | 120 gp | 2 |
Darkshade Cloak | 300 gp | 3 |
Fungus Torch | 15 gp | 1 |
Zephyrblade Dagger | 500 gp | 5 |
Deep Echo Whistle | 100 gp | 2 |
Maddening Spore Sack | 250 gp | 5 |
Umbral Ink | 50 gp | 2 |
Chamelion Chain | 500 gp | 8 |
Deepstone Crystal
DescriptionA rare, luminescent crystal harvested from the deepest caverns of the Underdark. It emits a soft, eerie blue glow.
In-game Abilities
- Can be used as a light source equivalent to a torch but emits dim light in a 10-foot radius. Lasts for 8 hours before dimming.
- Creatures without darkvision don't see this light at all.
Blindsight Brew
DescriptionA thick, murky potion made from the eyes of cave creatures.
In-game Abilities
- Grants the drinker blindsight up to a range of 30 feet for 1 hour. However the drinker can't see further than 60 feet during this effect.
Darkshade Cloak
DescriptionA dark, almost intangible cloak spun from the silk of shadow spiders.
In-game Abilities
- Grants advantage on Stealth checks made in dim light or darkness.
Fungus Torch
DescriptionA bioluminescent fungus affixed to a stick, which can be used as a torch.
In-game Abilities
- Provides bright light in a 20-foot radius and dim light for an additional 20 feet. Resistant to water and non-magical wind.
Zephyrblade Dagger
DescriptionA dagger with a blade as black as the night, forged from a rare Underdark metal.
In-game Abilities
- On a successful hit, the target takes an additional 1d4 necrotic damage.
Deep Echo Whistle
DescriptionA small bone whistle that emits a sound beyond normal hearing range. In-game Abilities
- Can be used to communicate with or call creatures that have tremorsense within a 1-mile radius.
Maddening Spore Sack
DescriptionA sealed bag containing dangerous spores from Underdark fungi.
In-game Abilities
- Can be thrown as an action. All creatures within a 10-foot radius must succeed on a DC 12 Constitution saving throw or become confused (as per the "Confusion" spell) for 1 minute.
Umbral Ink
DescriptionAn ink made from rare Underdark materials, appearing almost like liquid shadow.
In-game Abilities
- Can be used to craft messages or tattoos that are invisible in normal light but become visible under moonlight.
Chameleon Chain
DescriptionA chain necklace embedded with an Underdark gem that shifts colors.
In-game Abilities
- Allows the wearer to cast the "Disguise Self" spell once per day, lasting for 1 hour.
Structure
Master of Routes
The chief leader responsible for overseeing all operations, ensuring smooth communication between different parts of the organization, and making final decisions.Veil Council
Senior members responsible for various facets of the organization. Their title reflects the secretive and clandestine nature of their operations.Whispering Wayfarer
Oversees smuggling routes and ensures the safety and secrecy of transported goods.Silent Hand
Heads thievery and heists, ensuring targets are scouted, planned, and executed without a hitch.Shade Broker
Responsible for gathering and trading information, both within Fatharik and from the Underdark.Ghosted Guardian
In charge of security and defense of the organization's hideouts, assets, and members.Shadow Couriers
The agile smugglers moving goods in and out of the Underdark, skilled at navigating its treacherous routes.Webburner Thieves
Expert thieves specializing in various forms of larceny, from pickpocketing to grand heists.Mist Informants
Spies and informers scattered throughout Fatharik and even in the Underdark, always listening, always watching.Ashen Enforcers
The muscle of the organization, ensuring that debts are paid, territories are respected, and threats are dealt with swiftly.Torchbearers
New recruits, still proving themselves, but burning with the zeal of the organization's principles.Assets
The Silkless Den
DescriptionLocated deep within Fatharik's Undercity, this expansive lair is a maze of rooms, chambers, and secret passages. Unlike typical Drow aesthetics, its walls and ceilings are meticulously cleared of any spiderweb motifs or decorations.
Significance
Serving as the main headquarters for the Burning Spiders, it's where planning, operations, and meetings take place. Its concealed entrances and guarded perimeters ensure that members can operate in secrecy.
Webless Ways
DescriptionA series of secret tunnels and passages that span not only within Fatharik but also stretch to various parts of the Underdark.
Significance
These routes allow the Burning Spiders to move goods discreetly, evading city officials and rival gangs. Knowledge of these ways is closely guarded and shared only among trusted members.
The Shadow Stash
DescriptionHidden vaults scattered throughout the city and its underground. Their exact locations are known to a select few.
Significance
The stashes hold stolen treasures, contraband from the Underdark, and supplies vital to their operations. The decentralized nature of these stashes means that even if one is discovered, the loss is minimized.
The Loom's End Tavern
DescriptionA seemingly regular tavern located in the heart of Fatharik's bustling market. However, it has secret chambers below and is often used as a front for smuggling operations.
Significance
Aside from serving as a legitimate business and source of income, it acts as a neutral ground for making deals, gathering information, and liaising with contacts from the Underdark and the city above.
Spider's Bane Fleet
DescriptionA collection of carts and carriages that appear ordinary on the outside. However, they are equipped with hidden compartments and some are enchanted with illusions to deter inspections.
Significance
This fleet facilitates the smuggling operations of the Burning Spiders, allowing them to transport goods in and out of Fatharik without arousing suspicion. The enchantments and modifications ensure that even if stopped, their illegal cargo remains undetected.
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