Session X: Cap, Ring and Stem Report
General Summary
Adventurers stayed in Gvaed for two days, talking with leader of Witcher organization - Raven.
The rest of group was spending their free time at the keep, finding more information about Ratfolks, now called Vezkun, about the great world-changing event and their personal goals - as where Gleipnyr can find his master - in the depths of Middledark at the border with Lowerdark. Crossroad between Cities.
During their travels, they discovered several corpses, later founding that these dead duergars are probably result of Drow rampage and slavery. They've also encountered floating mantra ray, that attacked them. They also found weird walking brain, that entered Alarion's body, taking control of it. They also encountered mad doomsayer Dwarf. They also encountered weird stone in a ground, shinning with raw magic, almost hurting Gleipnyr on touch, probably only because this day were Winds of Magic quite weak.
Gvaed
When Florence left the party and started minding his own business.The rest of group was spending their free time at the keep, finding more information about Ratfolks, now called Vezkun, about the great world-changing event and their personal goals - as where Gleipnyr can find his master - in the depths of Middledark at the border with Lowerdark. Crossroad between Cities.
Travelling in Underdark
When adventurers found hidden and lost long entrance with medailon given to them by Raven, they were able to fall into the Underdark. After several miles of falling, they started their journey in the neverending caves.During their travels, they discovered several corpses, later founding that these dead duergars are probably result of Drow rampage and slavery. They've also encountered floating mantra ray, that attacked them. They also found weird walking brain, that entered Alarion's body, taking control of it. They also encountered mad doomsayer Dwarf. They also encountered weird stone in a ground, shinning with raw magic, almost hurting Gleipnyr on touch, probably only because this day were Winds of Magic quite weak.
Land of Myconid
After entering great land of Myconids, they were welcomed by group of 10 Myconids. They offered adventurers save passage and also offered them "Melding" - way to share emotions, memories and feelings. Everyone found what they needed, their personal interests as well as direction towards party goal.Vaxoltanol
The great Brass Gate of the city was closed and adventurers were denied the entry, unless they provide rare work of art, magical item or interesting technology the city doesn't already have. Adventurers couldn't provide such an item so they left, hoping to find another way how to get to the city. They also felt under time pressure because of their favourite bard Equin Londo being currently at the city.Camp of All Races
On the otherside of the mountain, there is large camping site with hundreds of campers being encamped here. Adventurers were interested and engaged in conversations with them. Orcs were not really that friendly, but their shaman tought them how to channel the Winds of Magic in exchange for knowledge of the place where raw magic was condensated. Duergars asked the group to join them on their travel towards Dungenhostar, which should be large city in Middledark. Bugbears told them their plans in enslaving goblins but was denied by adventurers. Goblins on the other hand were planning how to get inside the city across the City of Dead, however they were also denied. Lone Hobgoblin Zrorg was accepted in the party, as he was quite potent caster and capable of great help. Adventurers provided him with gear and spellcasting focus and he later proved as quite worthy. Wood Elfs proved to be Embernam merchants attacked by Viper's group. They were promised that the adventurers will help them in getting back to the surface when the time comes. Dwarfs from Dol'Gur also escaped from Viper's group, now just chilling in the underdark planning their way back to the surface when they were betrayed by Aldurians. Last, Shadar-Kai Elella found common goal with the party - retrieve something from the City of Dead.Quel Anather
With the help of Elella, they've found their way inside the city. First they decided to visit the Sil'Qua - ancient library. On their way they've met ghosts, simply wondering in the city streets, ignoring them. When they reached the library, they were free in exploring. However, later weird warlock named Nezgrul'zod showed up, trying to find out more about the Winds of Magic that are affecting all casters. They did not found what they were looking for, so they decided to visit the Al'Tanore - old temple or cathedral that was dedicated to Raven Queen. They found the High Priestess still guarding this place, infuriated that they want to take something away from this place, she attacked the adventurers. When they killed her, only book and small crown left. Elella took the book and left the party. This crown was later used by Delru and he found out that it is capable of bringing 3 dead people from their grave every day.Elella
When the adventurers left the Quel Anather, they visited Elella once more. Florence tried to magicly subdue her to reveal her secrets, which suceeded and he found out that his sword was made not far from here by her people in city Isanel. However, when the spell disappeared, she attacked him with furry. Almost killing him on the spot, taking the sword as legacy of her people.Rewards Granted
Delru's Plot
- Crown: 3x Raise Dead / long rest; 18 Int
- 2000xp for helping in solving the puzzle in Diamond's Cave
- 500xp for slaying the Cloaker
Vanesa Winterhall
- 500xp for slaying the Cloaker
Alarion Naeron
- 2000xp for helping in solving the puzzle in Diamond's Cave
- 500xp for slaying the Cloaker
- Memory Stone: crystal that allows you to look in the history of some place where important events happened
Florence
- 2000xp for helping in solving the puzzle in Diamond's Cave
- 500xp for slaying the Cloaker
Gleipnyr Sorento
- 4000xp for helping in solving the puzzle in Diamond's Cave
- 500xp for slaying the Cloaker
- 1000xp for another progression in finding his master
Vanesa Winterhall
NG Half-orc (human) (Circle of Water)
Druid (Circle of Wildfire) 3
Druid (Circle of Wildfire) 3
13 / 32 HP
STR
15
15
DEX
16
16
CON
20
20
INT
12
12
WIS
20
20
CHA
16
16
Alarion Naeron
LG Dragonborn ()
Cleric 5
Cleric 5
11 / 50 HP
STR
20
20
DEX
12
12
CON
16
16
INT
15
15
WIS
20
20
CHA
13
13
Delru Kandus
Neutral Good Elvenkind (Custom)
Rogue 1
Rogue 1
10 / 10 HP
STR
10
10
DEX
20
20
CON
14
14
INT
14
14
WIS
14
14
CHA
14
14
Florence
Gleipnyr Sorento Quindae
True Neutral Fire Genasi (Numerian Noble)
Fighter 3
Wizard 15
Fighter 3
Wizard 15
66 / 66 HP
STR
25
25
DEX
18
18
CON
22
22
INT
18
18
WIS
15
15
CHA
18
18
Under surface again. by Alarion Naeron
Report Date
27 Mar 2022
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