Cure Critical Wounds

Cure Critical Wounds
Conjuration (healing)
Will half (harmless) ; see text
SR: Yes (harmless) ; see text
V, S
1 standard action, instantaneous, touch
When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage +1 point per caster level (maximum +20). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.
This spell is a stronger version of Cure Serious Wounds.

Target: creature touched
Professions
Alchemist [4], Bard [4], Cleric [4], Druid [5], Inquisitor [4], Investigator [4], Occultist [4], Oracle [4], Shaman [4], Skald [4], Warpriest [4], Witch [5].

Related School
Conjuration (healing)
Effect Duration
Instantaneous
Effect Casting Time
1 standard action
Range
Touch
Legality
Legal to know and use.