Cure Serious Wounds

Cure Serious Wounds
Conjuration (healing)
Will half (harmless) ; see text
SR: Yes (harmless) ; see text
V, S
1 standard action, instantaneous, touch
When laying your hand upon a living creature, you channel positive energy that cures 3d8 points of damage +1 point per caster level (maximum +15). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.
This spell is a stronger version of Cure Moderate Wounds.

Target: creature touched
Professions
Alchemist [3], Bard [3], Cleric [3], Druid [4], Inquisitor [3], Investigator [3], Occultist [3], Oracle [3], Paladin [4], Ranger [4], Shaman [3], Skald [3], Warpriest [3], Witch [4].

Related School
Conjuration (healing)
Effect Duration
Instantaneous
Effect Casting Time
1 standard action
Range
Touch
Legality
Legal to know and use.