Cure Moderate Wounds
Cure Moderate Wounds
When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage +1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage.
This spell is a stronger version of Cure Light Wounds.
Target: creature touched
Conjuration (healing)
Will half (harmless) ; see text
SR: Yes (harmless) ; see text
V, S
1 standard action, instantaneous, touch
This spell is a stronger version of Cure Light Wounds.
Target: creature touched
Related School
Conjuration (healing)
Effect Duration
Instantaneous
Effect Casting Time
1 standard action
Range
Touch