Entangle

Entangle
Transmutation
Reflex partial; see text
SR: No
V, S, DF
1 standard action, 1 minute/level, long
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.
If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Area: plants in a 40-ft.-radius spread

Although the Entangle spell is magically aligned with the Brambleson star, and often gifted by the Prince of Rabbits to his followers, it is not an exclusively Brambleite spell. So, while it is officially legal to know and use, it may attract suspicion from the authorities and could be considered evidence towards illegal worship of unsanctioned deities.
Professions
Druid [1], Ranger [1], Shaman [1].

Related School
Transmutation
Effect Duration
1 minute/level
Effect Casting Time
1 standard action
Range
Long (400 ft. + 40 ft./level)
Legality
Legal to know and use.
Note: Illegal if discovered to be gifted by Brambleson.