Mass Inflict Light Wounds
Mass Inflict Light Wounds
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +25) to nearby living enemies. Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.
This spell is a stronger version of Inflict Critical Wounds.
Target: one creature/level, no two of which can be more than 30 ft. apart
Necromancy
Will half
SR: Yes
V, S
1 standard action, instantaneous, close
This spell is a stronger version of Inflict Critical Wounds.
Target: one creature/level, no two of which can be more than 30 ft. apart
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)